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Bus: This lets you "get off the bus early." Look at the two white
dice. You can move the value of one die, the other die, or the
sum of both dice.
So
if you rolled a
1
and a 5, you can move
1
space, 5 spaces, or
6
spaces: \t's your choice.
Mr. Monopoly: First, move the sum of the two white dice
and resolve the space you land on (such as drawing a card,
buying the property, paying rent, etc.). Then, one of two
things will happen depending on whether or not there is still
property in the bank.
YES,
there is property in the bank -Advance to the
NEXT
property that the bank still holds and buy it if you wish.
If
you
don't want to buy this property, move to the space anyway
and put the property up for auction.
NO,
there are no more properties in the bank
-
Advance to the
NOCT property on which you will owe another player money.
A few minor details:
Only the white dice are used when determining if you rolled doubles.
Do not look at the Speed Die.
If you roll a three-of-a-kind (all of the dice show the same number),
you can move anywhere you want on the board!
If you get sent to jail during your move (either by landing on the "Go
to Jail" space or by rolling doubles three times in a row) then your turn
is
over and you do not get to use the Speed Die for that turn.
Use the white dice ONLY when rolling to
get
out of jail.
L
Use the sum of all three dice when determining how much to pay on
a utility. Note: The Bus and Mr. Monopoly are valued at
0.
CLASSIC
MONOPOW
RULES
OBJECT:
The object of the game
IS
to become the
wealthiest player through buying, renting and selling
property.
PREPARATION:
Place the board on a table and put
the Chance and Community Chest cards facedown on
their allotted spaces
on
the board. Each player chooses one token to
represent
himther while traveling around the board.
2


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