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10
Miscellaneous
Money can only be loaned to a player by the Bank, and then only by
mortga
ging properties. No player may borrow from or lend money to
another player.
RULES FOR A SHORT GAME
(60 to 90 minutes)
Ther
e are four changed rules for this first Short Game.
1.
During PREPARATION, the Banker shuffles then deals three Title Deed cards
to
each player. These are Free. No payment to the Bank is required.
2. You need only three pineapples (instead of four) on each property of a
complete
color-group before you may buy a Krusty Krab. Krusty Krab rent
remains the same. The turn-in value is still one-half of the purchase value,
which in this game is one pineapple less than in the regular game.
3. If you land in Jail you must exit on your next turn by (1) using a "Get Out of
Jail Free" card if you have (or can buy) one; (2) rolling doubles; or (3) paying
$5
0. Unlike the standard rules, you may try to roll doubles and, failing to do
so, pa
y the $50 on the same turn.
4.
END OF GAME: The game ends when one player goes bankrupt. The
remaining players add up their: (1) cash on hand; (2) properties owned, at
th
e value printed on the board; (3) any mortgaged properties owned, at
one-
half the value printed on the board; (4) pineapples, counted at the
purchase
value; (5) Krusty Krabs, counted at their purchase value including
th
e amount for the three pineapples turned in.
The richest player wins!
ANOTHER GOOD SHORT GAM
E
TI
ME LIMIT GAME
Bef
ore starting, agree upon a definite hour of termination, when the most
powerful player will be
declared the winner. Before starting, the Banker
shuffles and cuts the Title Deed cards and deals two to each player. Players
immediately pay the Bank the value of the properties dealt to them.
Contents
Gameboard • Title Deed Cards • Money and Banker’s Tray
6 Collectible SpongeBob SquarePants-themed Tokens
16 Life Preserver Cards • 16
Treasure Chest Cards
12 Krusty Krabs • 32 Pineapples
1 Plankton Coin • 2 Dice
Please Note
The character pawns and Plankton coin
are made of metal and may bend.
If they do, carefully bend them
back into shape.
OPTIONAL PLANKTON’S RULE
Plankton is plotting to put the Krusty Krab out of business by stealing the
Krabby Patty recipe. This optional game rule allows players to move
Plankton around the board when players roll 1s. The game is over when
Plankton reache
s the Krusty Krab.
Place the Plankton
coin on Planktons Lab (the 1st space). From now on,
every time a player rolls a 1, Plankton moves one space. After you move
Plankton, move your own token.
When you land on a property while Plankton is there...
If the property is unowned,
you can take ownership of it for FREE.
If
the property is owned, you must pay the owner DOUBLE the normal rent.
When Plankton moves onto the Krusty Krab (the last space), the game
immediately ends. The player rolling the dice does NOT finish his/her turn.
Playe
rs then add up their:
1. Money on
hand;
2.
Unmortgaged properties, modes of transportation
and ut
ilities, at the value printed on the board;
3. Mortgage
d properties, at one-half the value printed
on the board;
4. Pineapples, counte
d at purchase value;
5. Krusty Krabs,
counted at purchase value including
the value of the pineapples turned in. The player
with
the greatest total value wins.
3
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