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How to Play
Important: Do not play in a clockwise order but in random order! During the game exactly one animal is next to the game board and can
be struck by lightn lightning bolt.
press the bongo buzzer
press the bongo buzzer
lightning bolt
New rain dance
Important rain dance rules
End of the Game
Press the bongo buzzer
Walk hut
Walk
Lightning bolt strike
Next round
Hut
press the bongo
buzzer
press the bongo
buzzer
Walk Hut lightning bolt
How to Pla
y
I
mportant: Do not p
l
ay in a c
l
oc
k
wise or
d
er
b
ut in ran
d
om or
d
er! During t
h
e game exact
l
y one anima
l
is
n
ex
t
t
o t
h
e game
b
oar
d
an
d
can
b
e struc
k
b
y
l
ig
h
tn
i
n
g
at a
ny
time. All the other animals are on the
ga
me board and are
p
rotected
f
rom the
l
ig
h
tnin
g
b
o
l
t
.
T
h
e p
l
ayer w
h
ose anima
l
is nex
t
to
t
h
e game
b
oar
d
a
l
ways
h
as to ta
k
e a turn. T
h
is p
l
ayer must press t
h
e
b
ongo
b
uzze
r
an
d
imme
d
iate
l
y
per
f
orm the action that lights up (see below)
.
T
h
en t
h
e p
l
ayer w
h
ose anima
l
is nex
t
t
the game board a
f
ter the action takes a turn. Now he/she must press t
h
e
b
ongo
b
uzze
r
an
d
perform the displayed action
.
Th
is is continue
d
unti
l
t
h
e
l
ig
h
tning
b
o
lt
sounds
f
rom the buzzer. Now the animal which is
n
ex
t
t
o t
h
e game
b
oar
d
at t
h
is time is e
l
iminate
d
.
Starting t
h
e Gam
e
New rain
d
anc
e
A
rain dance is over when there are only three animals left and all the point tiles are
g
iven out. Now all the pla
y
ers add up their points. For the animals that are still on
t
he
g
ame board
y
ou receive the number of points (6, 7 or 8 points) shown on the
r
e
sp
ective hut. The pl
ay
er with the most
p
oints has won this rain dance and receiv
es
a
water drop as a reward. In case of a tie, the drop is
g
iven out to the pla
y
er whose
a
nima
l
is at t
h
e
h
ut wit
h
t
h
e
h
ig
h
er num
b
er.
Th
en a
ll
t
h
e p
l
ayers ta
k
e
b
ac
k
t
h
eir anima
l
s. T
h
e game
b
oar
d
is set up as at t
h
e
b
eginning an
d
a new rain
d
ance
b
egins. T
h
e p
l
ayer w
h
o
l
ast receive
d
a water
d
rop
g
ets to start t
h
e roun
d.
I
mportant rain dance rule
s
The monkey always stands
f
or the starting space; however it is not counted
as a space
d
uring t
h
e gam
e.
I
f
you start the round and the hut on the bongo buzzer lights up right at the
beginning, press the buzzer again right away
.
The animal that is next to the
g
ame board alwa
ys
has to take a turn
.
Onl
y
one animal is allowed to be at each hut re
g
ardless whether it is on the door mat or on the hu
If
y
ou land in front of a hut with
y
our own animal,
y
ou have to press the bon
g
o button a
g
ain
.
End of the
G
am
e
T
he game is over when a player receives the second
w
ater drop, thus winnin
g
the
g
am
e.
'
R
QRWIR
UJ
HWWRVZLWFK
R
IIWKHERQ
J
REX]]HUDIWHUW
K
JDPH7KDWVDYHVEDWWHU\
S
RZHU
\RXFDQVWDUW
SO
D\LQJULJKWDZ
D
W
KHQH[WWLPH
P
ress the bon
g
o buzz
er
The pla
y
er who starts the round sa
y
s the cue “Read
y
, set,
g
o!“ and presses the buzzer. Now
t
h
e c
l
oc
k
starts tic
k
ing an
d
t
h
e t
h
un
d
erstorm starts coming c
l
oser an
d
c
l
oser! At t
h
e same tim
e,
either the symbol
f
or Wa
lk
(
= one, two, three or
f
our dots
or a
h
u
t
s
h
ines on t
h
e
b
uzze
r.
Wa
l
k
M
ove your
gure in a clockwise direction by the corresponding
number o
f
huts and place it there
n
ex
t
t
o t
h
e game
board. Where is the inhabitant o
f
this hut?
L
i
g
htnin
g
bolt strike
W
h
en a sizz
l
ing
l
ig
h
tning
b
o
l
t soun
d
s, t
h
e roun
d
is im
-
me
d
iate
l
y over. T
h
e anima
l
t
h
at is ta
k
ing its turn or is
next to t
h
e game
b
oar
d
is e
l
iminate
d
. T
h
e p
l
ayer w
h
o
h
as t
h
is anima
l
receives t
h
e point ti
l
e wit
h
t
h
e
l
owes
t
available value. Place the tile in front of
y
ou and put
y
our animal on it
.
N
e
x
t
r
ou
n
d
T
urn over an
pu
zzle
p
iece o
f
the
ga
me board so one hut less is
v
isible. Take the inhabitant o
f
the missin
hut and
pu
t it in
f
ront
o
f the monkey (=
n
ex
t
to
the game board
)
. All the other animals
a
re placed on the door mats of their huts. The pla
y
er whose fi
g
ure
i
s in front of the monke
y
g
ets to pla
y
rst and the next round
b
e
g
ins.
Hut
H
oor
ay
! You ma
enter t
h
h
ut you are in
f
ront o
f
! Put
th
e previous in
h
a
b
itant
n
ext to t
h
e game
b
oar
d
regardless whether it is on the hut or
on the door mat. Now the pla
y
er who
has this fi
g
ure has
to
press the bon
g
o
bu
zz
er
and move his/her fi
g
ure
.
On t
h
e
h
ut
?
Too bad, the hut is already occupied! You cannot stay
here and immediatel
y
have to press the bon
g
o
bu
zz
er
a
g
ain
.
O
n the door mat
?
That‘s luck
y
! Swap places with this animal. Now the
pla
y
er who has this fi
g
ure has to press the bon
g
o
buzzer and move his/her fi
g
ure.
Or
Re
p
eat ste
p
2
(
Wa
lk
o
r
H
u
t
)
until the li
g
htnin
g
bo
lt
s
tr
ik
es
!
K
H
DQG
D
\
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