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Ideazione
20 personaggi dimorano nel castello dei fantasmi. Ad ogni giro si scopre
una nuova carta del terrore in cui sono raffigurati 12 abitanti del castello.
Tutti i giocatori cercano di memorizzarli. Dopo aver girato la carta del terrore,
i giocatori spaventano in senso orario un abitante del castello che pensano
di aver visto sulla carta. Per ogni abitante riconosciuto correttamente, alla
fine di un giro si può avanzare di una casella il proprio fantasma sul sentiero
fantasma. E si retrocederà di una casella per ogni falso riconoscimento.
Scopo del gioco è aver raggiunto la posizione più lontana sul sentiero
fantasmi dopo 12 giri del terrore.
Preparativi del gioco
Mescolate le carte del terrore e formate un mazzo coperto con 12 carte
al centro del tavolo. Disponete a piacere i 20 abitanti del castello in cerchio
intorno al mazzo. Prendete 10 carte del terrore e formate un sentiero
fantasma con il percorso rivolto verso l’alto. Ogni giocatore prende un
fantasma e lo mette davanti al sentiero fantasma.
Il materiale che non si utilizza torna nella scatola.
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