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11
ENGLISH
l
oo
k
at assignment car
d
s
ro
ll
d
i
e
t
hr
ee
a
nim
a
l
s
o
f
o
n
e
c
ard touch = assi
g
nment
accomp
l
is
h
e
d
How to Play
F
irst take a look at
y
our three assi
g
nment cards. You pla
y
in a
c
l
oc
k
wise
d
irection. W
h
oever
h
as a
l
rea
d
y crosse
d
a
h
anging
b
rid
g
e ma
y
start. If
y
ou cannot a
g
ree the
y
oun
g
est pla
y
er starts
a
nd rolls the die
.
W
h
at appears on t
h
e
d
ie
?
The symbol of a valley?
The four sides of the box each correspond
with a valley. Look at which valley you have
r
olled and take any one of the animals
s
tan
d
in
g
next to t
h
e correspon
d
in
g
si
d
e
of
the game box. Stack the animal on the
h
anging bridge or on top of any animals
t
hat are alread
y
there.I
f
there are no animals
of
the valley appearing on the die le
f
t, you
can choose any animal to stack.
The question mar
k
You can choose any animal to stack.
The han
g
in
g
brid
g
e
Take an animal of your choice from the
b
ri
dg
e or t
h
e anima
l
p
y
rami
d
an
d
c
h
an
g
e
i
ts place. I
f
there is just the crocodile on the
bridge, you can choose any animal from any
s
ide of the box and pile it on the crocodile.
O
nce you have had your go at stacking, it is the next player’s
t
urn
.
Important Animal-upon-Animal Rules
W
hen stackin
g
an animal, it must alwa
y
s touch at least one
other animal
,
that animal can be the crocodile.
Y
ou are onl
y
allowed to use one hand for stackin
g
.
Accomp
l
is
h
ing an assignmen
t
A
s soon as the three animals on one o
f
your assignment cards
touch, your assignment is considered complete. This can happen
a
n
y
time, even durin
g
the turn of another pla
y
er. To prove it
you show the assignment card in question to the other players
a
nd point out the corresponding animals of the pyramid.
10


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