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8
co
ll
ect
6
t
r
easu
r
es
g
ame board
,
g
ame pieces on bridge
number cards in ba
g
,
c
ards
f
ace down
in a
p
il
e
uncover 1 car
d
number
f
airy =
pu
ll
out num
b
er car
d
Aim of the game
Whoever is able to move their dwar
f
directly on to one o
f
the
mysterious treasure squares, receives a treasure. T
h
e p
l
ayer
who is the
rst to collect 6 treasures wins the
g
ame.
Preparation of the game
Put the
g
ame board in the center o
f
the table.
Each player gets a dwar
f
and places it on the square with the
bridge on the game board. If there are less than four players,
th
e remainin
g
d
warves are
k
ept in t
h
e
b
ox.
Agree upon the direction in which to move the dwarves
d
uring t
h
e game.
Put t
h
e ten
l
itt
l
e num
b
er car
d
s into t
h
e
b
a
g
.
S
hu
ffl
e the other cards and place them ready to be used next
t
o the game board. The treasures are placed on the village of
t
he dwarves in the center o
f
the
g
ame board
.
How to play
The
y
oun
g
est pla
y
er starts b
y
uncoverin
g
the card on top o
f
t
he
p
ile
.
What do
y
ou see on the card?
The number fairy Forget-Me-Not?
The number
f
air
y
helps
y
ou move on, in that she
g
ives
y
ou
c
rowns of numbers. Feel the sha
p
es of the number cards
i
nsi
d
e t
h
e
b
a
g
an
d
t
h
en pu
ll
one.
There are three things which indicate how far you can
move your game piece:
¬ the shape of the cards;
¬ the number;
¬ the number of magic crowns shown on it.
C
ount the corners o
f
the card, look at the number or count
t
he magic crowns. That’s the number o
f
squares your dwar
f
can
mo
v
e.
ENGLISH
7


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