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12
throw both dice
in turn:
compare the result
with your number
card and your guess
guess wrong =
your knight remains
standing
guess right =
move your knight
forward by the
number shown on
the dice
guard square =
STOP and solve
a task
task square =
solve a task
Everyone should take a turn to throw both dice.The “First Knight”
begins: add the numbers showing on the two dice.Then compare your
result with the number card facing up and your crown guess:
Guessed wrong?
Place the crown with the wrong side in front of you;
unfortunately your knight has to stay put.
Example: the number card that was turned over shows
the number 10. You put your crown down with the plus
sign showing. You throw a 3 and a 4, so your dice score
is 7. You guessed wrong!
Guessed right?
Place the crown with the right side in front of you; you may move
your knight forward on the board. Move him on as many squares
as the combined total of the two dice.
Example: the number card that was turned over shows
the number 10. You put your crown down with the plus
sign showing. You throw a 3 and a 10, so your dice score
is 13. You guessed right! You may move your knight
forward 13 squares.
The guard squares
The guard squares (= squares nos. 18, 37, 63, 82 and 100) are special
squares.You cannot move over the guard squares, since the strict queen’s
guards stand in the way. Even if you were to move with your knight over
a guards square, you would have to stay put there. Surplus points are
forfeited. The guards set the player a sum. The rules of setting sums are
the same as those for the sum squares.
The sum squares
The sum squares (e.g. squares nos. 5, 9, 13, etc.) are the ones framed
with pebbles. If your knight lands on a sum square, you are immediately
set a sum. Take the top card from the sum cards pile and place it down in
front of you. See which of the sums matches your personal degree of
difficulty (esquire, dragon, knight or queen) and read the sum out loud.
Try to work the sum out in your head and say the answer out loud.
10


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