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How to Play
The younger player is the first captain and the other player is then the
first cannon firer.
The pirate captain:
The captain rolls the wind die.The die indicates how many times the
pirate may squeeze the bellows, that is to say how many gusts of wind
they may produce in order to move their pirate vessel. Using the bellows,
the captain tries to move his vessel into the opponent´s harbor.
Does their vessel reach the opponent's harbor?
Yes?
Perfect sailing! As soon as the boat touches any colored area of the
opponent's harbor, the vessel has reached its destination. As a reward,
the captain may uncover a treasure tile of the opponent.
Important: If the boat has touched the colored area of the harbor
and then falls over, it is supposed to have reached the
harbor.
What appears on the treasure tile?
A treasure chest?
Treasure found! Take the tile and place it face up next to your
island.
No treasure chest?
Bad luck! Turn the tile back over again.
If the captain has not used up all the gusts for blowing, they no
longer count. He returns the vessel back to to the harbor of his island.
The players then swap roles. Now the captain now is the firer and
vice-versa.
No?
The vessel of the captain stays where it is and it's the turn of the
cannon firer.
The cannon firer:
Once the captain has finished, the cannon firer may fire off their cannon
and try to hit the opponents' vessel with the ball.
Important: The cannon firer may rotate the cannon on the launch pad
as they like and direct it towards the opponents' vessel.
pirates' captain
roll die and move
vessel with bellows
opponent's harbor
reached = uncover
treasure tile
treasure chest =
keep tile in front of
you
no treasure chest =
return tile face down
return vessel to your
harbor, swap roles
harbor not reached =
vessel stays where
it is
cannon firer:
fire off cannon once
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