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This is what happens to the knights who have tumbled out:
All the knights that tumble into one of the two pitfalls stay there
and drop out of this round.
The player who pulled the secret door now distributes the knights
lying on the game board. Take all the knights of your color. In
addition you may (if there are any) take one knight of each other
player and then return the remaining knights to their players.
Watch out - liberation of knuckling knights!
If you rolled the secret door on the die and know that there is no
knight inside the tower, you loudly shout “One, two, three - a knight
will be free!”
The other players check your assumption by having a look inside the
tower from above.
If you were right, you take one of your knights from any other
player thereby liberating him. This of course is only possible if the
other players have a knight of your color.
If you were not right, you can’t free any knight and also can’t pull
the door.Your turn is over.
Then it’s the turn of the next player to roll the die.
The end of a rumble round
If a player is left with less knights than they should send into the castle
according to the die, they let those they still have tumble inside the
castle.
Then the rumble round is over.
Scoring of the round
The players count their knights (including those of other colors). Whoever
has the most knights, wins the round and can take a rumble coin.
There are various players with the same amount of knights? The one who
has the most knights of their own color wins. If again there is a draw, all
players in question get a coin.
If there are players who cannot count so far, they line up their knights in
a row and whoever has the longest row, wins the round.
knight in pitfalls =
disappeared
take knight of one’s
own color and one
of other player,
return remaining
knights to their
players
liberation of knights:
tower empty?
Guessed right?
take back own
knight
Not enough knights
left with player?
round ends
count knights:
Who has the most?
rumble coins =
reward
ENGLISH
7


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