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New round:
The ghost is returned back to the little bag. The players move ahead one
seat, in a clockwise direction. The player who now sits behind the castle,
is the new ghost master.The player pulls a ghost out of the bag and a
new round starts.
End of the Game
If there are three players, the game ends as soon as each one has played
the master three times. In the case of four or five players, the game ends
as soon as each one has been ghost master twice.
The player whose game figure has been moved furthest towards the
castle, wins the game. He or she is now the master of ghost hunters. In
the case of a draw there are various winners.
Watch out: If a player reaches the last square of the park, the game
ends immediately.This player is the winner and thus the master of the
ghost hunters.
Variation for skilled ghost hunters
Instead of playing with the red ghosts, play with the blue ghosts and the
blue warrant cards.This variation is trickier as the ghosts look in different
directions thus being even harder to distinguish.
new round
end of game = each
player has been
ghost master three
turns (in case of
three players) or two
turns (in case of four
or five players)
furthest ahead in
park = winner
ENGLISH
12
As soon as a ghost hunter thinks they have identified a ghost, they quick-
ly yell: “Ghost hunt is over!”. The ghost master draws the ghost carefully
towards the opening without passing by any other windows.The master
should take out the ghost and hide it in one hand.
Watch out: the ghost hunters must not see the ghost in the master's
hand.
Marking the guessing disks!
The ghost hunters now each secretly guess which ghost it was that they
believe they saw was haunting the castle.The eight warrant cards on the
game board correspond to a number from one to eight, as referred to on
the side of the box.
Whoever thinks that the ghost searched for is on one of the eight
warrants, should place their marker on the corresponding number
(1-8) of the warrant disks.
Whoever thinks that the ghost searched for is not on any of the eight
warrants, should turn the disk to the shadow of the ghost.
Once all the hunters have marked their disk they place them face down
in front of them. Then simultaneously all players turn over the disks.The
ghost master now shows all players the ghost in her hand and checks,
together with the hunters, to see who was right.
Verification of the ghost hunt!
How many ghost hunters have marked the right solution on their
disk?
Two or more ghost hunters?
Good work! Each of them can move their game figure one square
towards the castle.
Just one ghost hunter?
Excellent work! As a reward, this ghost hunter can move their figure
two squares.
Not one ghost hunter?
Booooh! The ghost master can now move his figure ahead one
square.
ghost recognized =
yell “Ghost hunt is
over!”, take ghost
out of castle
number on guessing
disk = warrant on
game board
shadow of ghost =
warrant not on game
board
mark disk and place
down; checking and
verifying
two or more right
guesses = move
game figure one
square
one right guess =
move game figure
two squares
no right guess =
master ghost moves
game figure one
square
6


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