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Game 2:
Team haunting at Shiver-stone Castle
A ghost exam with teamwork.
Aim of the game:
The players try together to frighten a certain number of inhabitants within a
limited period of time.
Preparation:
Assembling of the castle as in game 1, with the following difference:
The number of paintings depends on the number of players taking
part.
2 players = any 6 paintings
3 players = any 9 paintings
4 players = any 12 paintings
5 players = any 15 paintings
6 players = any 18 paintings
Put the paintings face down, shuffle them and get them ready next to the
game board.
How to play.
The youngest player starts.The player on their left will be the haunting hel-
per and uncovers a room card, from where the ghost starts moving.The hel-
per uncovers the painting on top of the pile and shows it.
Turn the egg-timer round and the haunting begins.
All players help searching and give hints. Once the ghost has reached the
right inhabitant, everybody yells together as eerily and loud as they can
"Boooo".
Each player can go on frightening inhabitants until the egg-timer has run out.
Then it’s the turn of the next player, in a clockwise direction. Turn the egg-
timer upside down again. If the last uncovered painting is still lying there face
up, the new player has to frighten the corresponding inhabitant first, before
uncovering a new one.
End of the game:
The game ends …
… as soon as all inhabitants have been frightened
… or when each player has had their turn at guiding the ghost.
If you were able to frighten all the inhabitants, you were a great haunting
team and have won together.
If you were not so successful, you have to go on practising a little. Maybe it
works better next time.
frighten
inhabitants
choose paintings
cover, shuffle
uncover card:
place ghost into
room, uncover
painting, guide
ghost to inhabi-
tant searched for
All inhabitants
frightened? Or
each player had
one turn?
Winner
Not successful?
You lose together
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