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Reached the
princess? Winner
place Gunilla
knight meets
Gunilla: move
ends immediately
Gunilla meets
knight: move
knight 3 squares
End of the game:
The game ends as soon as the first knight has reached his princess. The
player to whom this knight belongs wins the competition and the heart of
his beloved chosen one.
The maze with Gunilla the ghost
The variant for beginners was not easy at all: What’s more, in this variant
Gunilla comes into play …
Preparation:
As in the variant for beginners.
Additionally the youngest player puts Gunilla on one of the four center
squares of the maze.
How to play:
The movements and rules are the same as in the basic game, except for the
following additional rules:
Moving the knight:
•The moving of the knight ends immediately if the knight meets Gunilla.
In this case the squire says loudly: "ooyoo, caught!" so that the player
with the mask knows what has happened. The knight has to stop on
the square before the one where Gunilla is.Any remaining dots are not
used.
Then Gunilla has to be moved, according to the instructions of the
blindfolded knight.
Moving Gunilla
Gunilla is moved exactly 3 squares in any direction.
As it is a ghost it can move through walls.
If Gunilla lands on a free square, nothing happens.
If Gunilla lands on a square with one or more knights the squire again
shouts "Ooyoo, caught!". The move ends immediately and the knight
takes off the eye bandage.Any remaining dots can not be used up.
Has one’s own knight been caught?
Then the squire moves the knight three squares. He can decide the
direction. The knight however can not be moved through walls.
Have one or more knights of the other players been caught?
The player who took off the mask moves the caught knight(s) 3
squares in any direction. The knight(s) can however not be moved
through walls.
2. Moving the knight
Memorize carefully the routes of the maze and the position of your knight.
Put on the eye bandage and throw the dice with the dots.
The player on your right tells you which number appears on the dice and
will act as your squire moving your knight according to your instructions.
The dots on the die indicate how many squares your knight may be
moved.
The blindfolded player tells their squire in which direction to move their
knight.
The squire moves accordingly.
The following rules have to be complied with:
•The player gives the instructions to their knight from the position
where they are sitting.
•They should use their hands to describe the direction in which to move
the knight.
After each step the direction can be changed.
•The knight may not pass through walls.
Not all dots of the dice have to be used up.
•There may be several knights on one square.
•The knight may not be moved over the edge of the game board.
The moving ends,
as soon as the knight bumps into a wall (the knight has to stop in front
of the wall),
if the total amount of dots has been used up,
or if the knight renounces using up the remaining dots.
Then it’s the turn of the next player to change the maze and move their
knight.
10 11
put on eye
bandage, throw
dice
neighbour =
squire
squire moves
knight
action ends
"One square ahead, one square to
the right, one ahead!"
6


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