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ENGLISH
37
37
The card shows one of seven problems. The hunter has to solve this
problem as quickly as possible. Refer to the chapter
“The problems”
on page 14 to see what they are about.
After solving a problem, the treasure hunter decides whether he wants
to uncover another card or to end his turn.
The treasure hunt goes on until …
... the treasure hunter yells “Stop!”
thus finishing his turn and receiving in reward all the cards he uncove-
red in this round. The cards are kept face-down in front of him.
…the hour glass has slipped through!
The player who notices that the last grain has run through the sand
timer. yells “Stop!”.
The treasure hunter has taken too many risks.
He has to return all the cards he has collected in this turn to the bot-
tom of the pile.
Then it‘s the turn of the next player to be the treasure hunter.
Note:
If there are treasures uncovered in the center of the game board
as a result of having solved the “Treasure-Memory” problem, they are
turned round again and the treasures are re-shuffled.
The new treasure hunter gets the pile of cards, the die and the building
blocks and his turn begins.
End of the game
The game ends as soon as each player has been the hunter three times.
The players count the value of the gold coins (one, two or three) shown
on their cards. Young children who are not able to count so high are
helped by one of the other players.
Whoever has the most gold, wins the game. In the event of a draw,
the player who has collected the most cards wins. In case of another
draw all those players win.
Variation for younger treasure hunters
In this variation the scoring is done at the end of the game according
to the number of cards collected and not by the value of gold coins.
Whoever has the most cards, wins the game. In case of a draw there
are more winners.
solve problem
uncover next card or
end turn
end of turn:
treasure hunter yells
“Stop!”
or
another player yells
“Stop!”
next player
each player three
times hunter = end
of game
most gold coins =
victory
32


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