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15
ENGLISH
1. Take a risk and carry on: Roll both dice again and continue as described above.
2
. Score points and end
y
our turn; put
y
our troph
y
in the place o
f
the
g
ra
y
troph
y
and
place the gray trophy back next to the points bar
.
N
o
:
That's too bad! No points. I
f
the
g
ra
y
troph
y
is displa
y
in
g
points that
y
ou alread
y
won, then
y
ou lose these points and the
g
ra
y
troph
y
is placed back next to the points bar.
T
he pla
y
er with the next startin
g
number then takes their turn. Be
f
ore rollin
g
the dice, the
p
la
y
er must
rst check to see whether the distance between the sideline banners and the
r
acing cars is at least the length of the short side of the drift block. If this is not the case,
t
hen the pla
y
er ma
y
move the race cars accordin
g
l
y
.
End of the game
T
he
g
ame ends when a pla
y
er mana
g
ers to reach the last space or be
y
ond on the points bar
with their trophy, and by doing so they win the "Rumble Rage".
Tips for experienced Rumble Racers:
D
ou
bl
e points
:
If you roll two of the same color and the gray trophy is already showing one
or more points, then
y
our
g
o will score double points. Dra
g
the
g
ra
y
troph
y
forward the
exact same number of spaces that separate it from
y
our troph
y
, then roll a
g
ain.
Dri
f
ting: I
f
you use the dri
f
t block during your
ick and it works, i.e. the
rst vehicle bounces
o
ff
the dri
f
t block be
f
ore it hits the second vehicle, then
y
ou
g
et an extra point and are
allowed to move the gray trophy one space
f
orward
.
S
i
de
ba
nn
e
r
c
r
as
h: If
y
ou touch another vehicle with an outer band, then
y
ou do not receive
an
y
points and
y
our turn ends immediatel
y
.
Game 2: Drift Derby
W
ho will be the one to fi nd just the right route and fl ick any racecar precisely between the two
veh
i
cles
in
the
colo
r
sho
wn
o
n
the
d
i
ce?
Preparation
T
he same as in Game 1 "Rumble Rage", but with the following change:
D
on't place the racecars in a circle in the middle of the arena, but keep them read
y
at the ed
g
e.
How to play
T
ake turns based on the order of the starting numbers. The player with the lowest starting number
b
e
g
ins. First o
f
all, distribute the racecars an
y
wa
y
y
ou like in the arena, and it doesn't matter
which sides are
f
ace up, either the de
f
ective or intact sides. Throw both dice.
15


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