Any extra cars are returned to the tin.
How to Play
Play in a clockwise direction. Whoever has seen a professio-
nal car race most recently may start. If you cannot agree, the
youngest player starts and rolls the die.
On the die appears:
• One, two or three dots?
Move your car accordingly over one, two or three sticks.
• The Jerry Can?
Great! You get a turbo counter but you may not move
your car yet. Take the counter from the center and keep it
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Preparation of the Game
Arrange the 10 sticks to form a round circuit. Make sure that
there is a distance of at least two car lengths between each
of the sticks.
Each player chooses a car and places it, as shown, in front of
the black stick. Get the die and the turbo counters ready.
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