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pLayinG the Game
New Angeles is played over a series of rounds. Each game
round begins with an Action Phase, which consists of several
turns. During each turn of the Action Phase, one player draws
action cards, and then players bargain for the chance to resolve
an action card and gain a powerful asset.
Aer resolving a set number of turns during the Action Phase,
the city produces resources. Resources are vital because players
will eventually need them to meet demand or else they risk
losing the game!
At the end of each round, an event card is drawn which brings
about new problems for players to deal with in the next round.
action Phase
During the Action Phase, players use their cards to manage the
city’s problems and manipulate other corporations, all with the
goal of securing precious assets. Each Action Phase consists
of several turns. e player with the active player token is
the  ; he takes the rst turn, resolving the
following three steps:
1. Draw action carDs
e active player draws the type and number of action cards
indicated on his corp sheet.
A player may need to draw a “General”
action card. To do so, he draws an action
card of any type that he has not already
drawn during this step.
Each type of action card has a special role in the city. ese
roles are dened more in the “Action Card Types” sidebar.
2. resoLve a DeaL
e players collectively resolve a , which is the process
by which players play action cards and gain assets. e full
process of a deal is explained later. In short, the active player
reveals the rightmost asset card below the turn track and
places it in the “Revealed Asset” box of the board. en, each
player can play an action card from his hand and attempt to
convince the other players to support that action. e player
who receives the most support resolves his action card and
claims the revealed asset card.
Personal evolution
1 labor
2 biotech
satoshi hiro, chairman
Jinteki
When an illness token
is removed from a
district, gain 2 capital.
e Jinteki player draws 2 biotech action cards (red)
and 1 labor action card (purple).
the conflict solution
1 General
2 security
lidiah maucher, chief
Globalsec
When an enemy unit
is removed from a
district, gain 1 capital.
3. enD of turn
e active player has a chance to resolve his “End of Turn
asset cards, which are explained later. en, if he has more than
ve action cards in hand, he discards until he has only ve.
en, he passes the active player token to the player to his le.
e turn track indicates when the Action Phase is complete.
If at least one asset card remains on the turn track, the Action
Phase continues and the new active player takes a turn. If there
are no facedown asset cards on the turn track at the end of a
turn, the Action Phase ends and the Production Phase begins.
Because the number of turns is xed, some players may
not take a turn each round, but they will take an equivalent
number of turns over the course of the game.
To begin a deal, the active player reveals the rightmost asset card on
the turn track and places it in the “Revealed Asset” box of the board.
Laguna VeLasco
RabotgoRod
ReVeaLed asset
counteRoFFeR suPPLY
eneRgY
consuMabLes
tecH
enteRtaInMent
cRedIts
secuRItYdeMands assetsInVestMents
deMand deMand deMand
bIotecH constRuctIon MedIa LaboR
eVents
MaIn oFFeR
nIHongaI
Manta
base de caYaMbe
tHe Root
guaYaquIL
esMeRaLdas
La costa
RutHeRFoRd
quInde
When you claim this
card, discard it to steal
2 emergency actions
from other players.
Corporate Tool
Bryan StinSon
When you claim this
card, discard it to steal
2 emergency actions
from other players.
Corporate Tool
Bryan StinSon
actiOn card types
Most of the corporations specialize in a particular type of
action card. Each action card type interacts with dierent
components on the board. ere are ve types of action cards:
Construction: Construction cards repair outages and build
valuable developments.
Biotech: Biotech cards mitigate threat by containing
illnesses and manipulating the event deck.
Labor: Labor cards relocate android tokens and can quickly
produce specic resources.
Media: Media cards reduce unrest and allow players to draw
extra cards.
Security: Security cards place protective prisec units on the
board and destroy enemy units.
6


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