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B) SUMMON A DEMON INTO THE CATACOMBS
Wu-Feng can use a Ghost card to bring into play a Demon. The Ghost card is then sent
directly to the discard pile.
Summoning cost of a Demon
There are 3 different Demons, each with different summoning
cost (2, 3 or 4).
To bring a Demon into play, the discarded Ghost card must have a resistance at least
equal to the summoning cost of the Demon. The color of the discarded Ghost is of no
importance!
The player takes the figure corresponding to the Demon and places it on one of the two
entrances of the Catacomb board (which entrance is Wu-Feng’s choice).
Example: Wu-Feng wants to bring the cost 3 Demon into the Catacombs: he must
discard a Ghost with a resistance of 3 or 4 to pay that cost. The corresponding Figure
is then moved from the Wu-Feng board to one of the two Entrance spaces of the
Catacomb board.
C) THROW A CURSE
Wu-Feng can forgo putting a Ghost card in play to throw a Curse. The card is then
placed directly into the discard pile. The Curse is then placed on Wu-Fengs board and
its effect is applied!
The Curses each have a color (red, green, yellow, blue, black) and a level (1, 2, 3, 4).
To throw a Curse, its color must be the same as that of the discarded Ghost card AND a
space must be free on Wu-Feng’s board.
The black Ghosts are considered to be jokers and allow Wu-Feng to throw a Curse of
any color.
The Curses must always be placed in a free space of their level. You cannot place a Curse
on a space which does not correspond to its level or on a space that already contains a
Curse token. The resistance of the discarded Ghosts has no effect when throwing Curses!
Curse Pyramid
At the beginning of the game, only the level 1 Curses are available to Wu-Feng. To be
able to throw a level 2 Curse, Wu-Feng must first have thrown at least two level 1 Curses.
WU-FENG’S ACTIONS
The basic gameplay of the game remains identical to the base Ghost Stories game for
the Taoists, but the player with the role of Wu-Feng will be able to intervene at the
beginning of each active player board (never for neutral boards) and each time the
add a ghost” icon occurs.
ACTION “ADDING A GHOST”
Each time a Ghost card is drawn by Wu-Feng, the player can use it in ONE of
the three ways below:
a) place the Ghost in the Village
b) summon a Demon into the catacombs
c) throw a Curse
Important: Wu-Feng has this choice (a, b or c) each time a ghost must be
drawn: step 3 of the Yin Phase, Tea House tile, the ability of some ghosts,
Curse die, etc.
A) PLACE THE GHOST IN THE VILLAGE
While in Ghost Stories the Taoists choose the placement of the Ghost cards, it’s now
Wu-Feng who places them at his convenience, all while following the placement rules
already established in Ghost Stories.
Example: it’s the Blue Taoist’s turn. His board has two free spaces. Wu-Feng draws a
black-colored ghost and decides to place it in the village (choice a): the ghost must be
placed on one of the two free spaces of the blue board. If the blue board had been full,
that ghost could’ve been placed on any other free space.
Summon a
demon
Put the ghost
on a taoist
board
Throw a
curse
4


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