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APPENDICES
Appendix I: Factions
Terrans Planet Type: Terra
Ability: During the Gaia phase, move the power tokens in your
Gaia area to area II of your power cycle instead of to area I.
Planetary Institute: During the Gaia phase, when you move
power tokens from your Gaia area to area II of your power cycle,
you may gain resources as if you were spending that much power
to take free actions.
Example: During the Gaia phase, you move four power from
the Gaia area to area II, allowing you to gain one ore and
one credit.
Lantids Planet Type: Terra
Ability: When you take the “Build a Mine” action, you may
build a mine on a planet colonized by an opponent (including the
Lost Planet). Place your mine next to the opponent’s structure.
You do not have to pay for terraforming, but you must still pay
the mine’s cost. This mine counts as a normal mine in all ways
except the following: this mine cannot be upgraded, and it does
not count for any effects that relate to how many planet types or
Gaia planets you have colonized.
Planetary Institute: Each time you build a mine on a planet
colonized by an opponent, gain two knowledge.
Xenos Planet Type: Desert
Ability: You place a third starting mine after all other starting
mines have been placed.
Planetary Institute: You can form federations with a total
power value of six instead of seven. You gain one Q.I.C. as
income instead of one power token.
Gleens Planet Type: Desert
Ability: If you would ever gain Q.I.C., gain that much ore
instead; once you have upgraded to the indicated academy, this
effect no longer applies. To make a Gaia Planet habitable, pay
one ore instead of one Q.I.C. Each time you build a mine on a
Gaia Planet, gain two additional VP.
Planetary Institute: When you upgrade
to the planetary institute, immediately gain
the Gleens’ federation token (gaining the
resources shown as normal). Gaining this
tile counts as forming a federation. The
planetary institute itself can still be part of
a federation on the board.
Taklons Planet Type: Swamp
Ability: The Brainstone counts as one power token
(when starting a Gaia Project, building satellites, etc.),
but you can spend it as if it were three power.
Planetary Institute: Each time you would charge power from
“Passive Action: Charge Power,” you gain one power token. You
can choose to gain the power before or after charging.
Ambas Planet Type: Swamp
Ability: -
Planetary Institute: Once per round, as an action, you can
swap your planetary institute with one of your mines on the
game board (this can help you form a new federation). This has
no impact on existing federations, even if their power value
becomes less than seven. The swap does not count as a build or
upgrade action; no VP or power can be gained from it.
Hadsch Hallas Planet Type: Oxide
Ability: -
Planetary Institute: You can spend credits instead of power to
take free actions that allow you to gain resources.
Example: You can spend 3 credits to take the free action that
allows you to gain one ore.
Ivits Planet Type: Oxide
Ability: During setup, do not place mines. Instead, after all other
players have placed mines (including the Xenos’ third mine),
place your planetary institute on any red planet.
You can have only one federation during the whole game, but
unlike other factions, you will be able to grow that federation to
gain new federation tokens. After you have formed a federation,
to take the “Form a Federation” action again, you must connect
planets to that federation instead of forming a new federation. The
power values of the structures on those planets must bring the total
power value of that federation to at least to 7X, where X is the
number of federation tokens you own plus one (not including the
federation token from level 5 of “Terraforming”). All other rules
for forming a federation apply, including building satellites and
gaining federation tokens. To build a satellite during this action,
you must spend one Q.I.C. instead of discarding one power.
Planetary Institute: As a special action, place a space station
on an accessible space that does not contain a planet or another
space station. The accessibility of a space follows the same rules
as the “Build a Mine” action. Like planets, a space station can
be connected with satellites; each space station counts as having
a power value of one for its federation. A space station is not
a structure, so placing one does not allow opponents to charge
power. A space station does not count as a colonized planet,
but it can be used as a “starting point” when determining the
accessibility of a planet (i.e., range can be counted from a space
station). Your opponents can place satellites in a space containing
a space station.
Gleens’
federation
token.
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