700634
18
Zoom out
Zoom in
Previous page
1/24
Next page
18
FIRST MARTIANS RULEBOOK
GAMEPLAY: MALFUNCTION
V. Malfuncon
In the Malfuncon phase, you roll the Malfuncon
dice and resolve their eects, adding them to the
current Malfuncons.
There’s a  on the right of each
Facility Block. Each track has 6 spaces numbered
0-5. The Malfuncon box in the boom right
corner of the main board tells you which Facilies
are in danger of malfuncon.
To resolve the Malfuncon phase:
Resolving keywords
Each Malfuncon card has a pair of keywords on it (for
example: Complicaon. Lab). When you’re asked to resolve
a card with a certain keyword, draw cards one by one unl
you encounter the one you need. For example, if you need
to resolve 1 Living Block Obstacle card, draw successive
Living Block Malfuncon cards unl you encounter one
with the Obstacle keyword on it. Resolve that card, discard
all the others.
Upgrades
Facilies can be upgraded.
The game comes with many
Upgrade cards, but not all
of them may be available
in a given mission. When
you set up a mission, the
app species how many and
which upgrades are available
during that mission.
Each upgrade is compable
with only 1 Facility (as
indicated by the icon in the
boom right corner of each
card). The eect of installing
a given upgrade is always
printed on that Upgrade card.
This acon
requires 1 pawn (if you want
to roll the brown dice to
determine the outcome) or
 (if you want your
acon to be automacally
successful). Place the pawns
on the Upgrade card you
wish to install.
RESOLVING. When you
successfully resolve this
acon, remove the Upgrade
card from the game. Place
the corresponding Upgrade
le in the Pending area of
the Cargo Bay. It becomes
operaonal during the
Clean-Up phase.
First, assemble your pool of Malfuncon dice for this round.
Consult the mission sheet to see which Malfuncon dice (if
any) must be rolled. Then, check the Malfuncon box to see
which dice to add to the pool — unless they are already in
that pool (a red marker = add that die; a green marker = don’t
add that die).
Roll all dice from this pool.
Then, for each Block: add +1 for each acve penalty in
that Block to what you rolled on the corresponding die. If you
didn’t roll a given die, the base result for that Block is 0, but
you must sll add all acve penales from that Block.
Next, accordingly - move the markers up their
tracks by the number rolled on the
corresponding dice.
Aer resolving the consequences of the Malfuncon phase,
move the white marker on the Round Order track down 1 space
and proceed to the Clean-Up phase.
Malfuncon dice colors
Malfuncon dice, just like acon dice, are color-coded.
This helps you quickly idenfy which die corresponds to
which Facility Block.
But there is more to it than that. Yellow, orange, and red
indicate increasingly more deadly consequences of the
respecve Block’s Malfuncon. If you can, aend to the
System Block rst — if these Facilies remain broken, the
dangers can quickly become too much to handle.
Finally, resolve the eects of the Malfuncon tracks, if any
were triggered. Whenever Malfuncon reaches or should
pass 5, draw 1 Malfuncon card from the corresponding
Malfuncon deck, resolve its eect, put the card on a face-
up discard pile next to its deck, and reset the track to 0.
Addionally, if the next Block in sequence has a green marker
in the Malfuncon box, change it to red: Working Block ->
Living Block -> System Block -> Working Block. For example,
if Malfuncon lands at 5 on the Living Block Malfuncon
track and the System Block has a green status marker in the
Malfuncon box, change that status marker to red.
If you ever run out of Malfuncon cards in any deck, shue
the corresponding discard pile to form a new deck.
18


Need help? Post your question in this forum.

Forumrules


Report abuse

Libble takes abuse of its services very seriously. We're committed to dealing with such abuse according to the laws in your country of residence. When you submit a report, we'll investigate it and take the appropriate action. We'll get back to you only if we require additional details or have more information to share.

Product:

For example, Anti-Semitic content, racist content, or material that could result in a violent physical act.

For example, a credit card number, a personal identification number, or an unlisted home address. Note that email addresses and full names are not considered private information.

Forumrules

To achieve meaningful questions, we apply the following rules:

Register

Register getting emails for Gezelschapsspellen First Martians at:


You will receive an email to register for one or both of the options.


Get your user manual by e-mail

Enter your email address to receive the manual of Gezelschapsspellen First Martians in the language / languages: English as an attachment in your email.

The manual is 54,22 mb in size.

 

You will receive the manual in your email within minutes. If you have not received an email, then probably have entered the wrong email address or your mailbox is too full. In addition, it may be that your ISP may have a maximum size for emails to receive.

The manual is sent by email. Check your email

If you have not received an email with the manual within fifteen minutes, it may be that you have a entered a wrong email address or that your ISP has set a maximum size to receive email that is smaller than the size of the manual.

The email address you have provided is not correct.

Please check the email address and correct it.

Your question is posted on this page

Would you like to receive an email when new answers and questions are posted? Please enter your email address.



Info