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FIRST MARTIANS RULEBOOK
GAMEPLAY: ACTIONS
Rolling Dice
Adventures
Adventures are triggered by some in-game eects, such as rolling a on an acon die.
Adventures are similar to Events (they must be resolved when they happen and they may
have negave consequences.) However, they dier in that more than one Adventure can
take place in a round, and they oen only aect one player.
Adventures are acon-specic and color-coded: Things that may happen to you when you
explore new areas are obviously dierent from what may occur when you install a Facility
Upgrade. Adventures are always represented by the icon. When you must resolve an
Adventure, click the corresponding color-coded buon in the app, depending on the acon
you were taking. Resolve the Adventure by following the instrucon presented by the app.
Adventures either have one-me consequences that you resolve when the Adventure occurs,
or they have delayed eects that will or will not take place later in the mission (this happens
randomly). When that delayed eect occurs, follow the instrucon provided by the app.
If an acon is not automacally successful, you have to
determine its outcome by rolling the matching acon dice.
Acon dice come in sets of three. The sets are color-coded
and correspond to one of the following acons: Explore
(green), Gather (gray; also for the Unwind acon), Research
(blue; also for the Heal acon), and Build (brown; also for the
Manage acon). Each set contains:
A  
Success! Apply the acon’s eect;
No success — gain 2 Morale tokens instead.
A  
Suer 1 wound;
Nothing happens.
AN  
Resolve an Adventure;
Nothing happens.
If you roll more than one die, the results are independent (for
example, if you rolled a success, your acon was successful
even if you need to resolve an Adventure; if you rolled
a wound, you must suer it even if you were successful in
your acon, etc.). Resolve the eects of your roll in any order
before you carry on with your acon.
Resolving acons
If your acon was successful, take back your pawns and
discard any addional resources that were spent during that
acon. Apply the acon’s eect.
If your acon was unsuccessful, take back your pawns and
return any unspent addional resources that were required
for the acon back to where you took them from. Do not
apply the acon’s eect.
 Supplies from the general supply paid as the
acon cost are spent even if your acon was unsuccessful.
13


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