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FIRST MARTIANS RULEBOOK
GAMEPLAY: EVENTS
Round Overview
A game of First Marans is played over a series of rounds.
Each mission sheet has a sol counter to indicate how many
rounds there are (1 sol = 1 round).
I. Events
First, you need to advance Malfuncon (see below).
Then the app displays an Event. How you resolve it depends
on the Event’s type.
Adventure Events and Follow-Up Events
The app will only show one Mission Event per round, but some addional Events may occur
as a result of what happened in the past or what acon you did or did not take in previous
rounds. These extra Events are either  or . Why they
occur is explained on pp. 13-14. When the app presents you with such an Event, follow the
instrucons on the screen.
The story text provided by an Adventure or an Event might be a clue for you as to its
possible consequences. Adventure and Follow-Up Events, if any, always happen before
a regular Mission Event in a given round.
Each round consists of 6 phases, resolved in the following order:
I. EVENTS. The First Player reads aloud the Event
presented by the app and resolves its eect.
Somemes Events have one-o eects, somemes
they aect the enre round, some will even stay
with you longer.
II. MORALE. The First Player (only) resolves the
eects of the current Morale level.
III.  Resources (oxygen, energy, food)
are produced and used. The eects of Stress and
broken in the Working Block are resolved.
IV.  The players act together to create and
execute the best plan of acon for this round.
V.  The First Player rolls the
Malfuncon dice and resolves the results.
VI.  Update the tokens and markers on
the board.
When the Clean-Up phase is over, the First Player token is
passed clockwise to the next player. Advance the marker on
the sol counter to the next space and move the white marker
back to the top of the Round Order track. A new round begins.
The following secons describe each phase in detail.
Advancing Malfuncon
As me goes on, the HUB’s condion deteriorates. Before the
Event for the round, the app tells you to advance one of the
Malfuncon tracks by 1. Move the corresponding marker up
1 space and resolve any consequences (see p. 18).
Mission Events
Mission Events are crucial to the gameplay and push the
story forward. Read the story text and the Event descripon;
resolve its eects immediately. The Event acon follows
— if you don’t take it this round, you open yourself up to
a possibility of negave consequences (more on that in the
Acons secon on p.14).
Aer you’ve read all the new informaon provided by the
app, this phase ends; move the white marker on the Round
Order track down 1 space and proceed to the Morale phase.
8


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