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Example: Roderick has managed to play 3 Bands of Allies during the
last Age. He scores 1 Glor for the Band with 2 green cards, 6 Glor for the Band
with 3 Dwares, and 6 Glor for the Band of 4 red cards: a total of 13 Glor.
A New Age Dawns
What a lovely day. What a lovely way to start a
new Age!”
Plodis, Chief Provisioner of the Tribe of Halflings
Once all of the players have earned their Glor, all players must
discard all of their Bands of Allies.
If you just finished the First or Second Age, the next Age begins:
Set aside the three Dragon cards for a moment and reshue all of the
Ally cards together again to form a new Allies Deck. Then, follow the
steps for Beginning a New Age (see page ).
All Control markers on the main game board, the Merfolk board,
and the players’ Orc Horde boards, if any, remain for the next Age.
All Troll and Giant tokens must be returned to the side of the main
game board.
If you just finished the Third and final Age, the game is over.
The End of the Game
The End! The End is nigh!”
Mierdel, Astromancer of the Tribe of Wizards
Aer the Third Age is complete, the game ends, and the player who
has the most Glor is the winner! In case of a tie, the winner is the tied
player with the most Control markers on the board. If a tie persists, vic-
tor goes to the largest Band of Allies played in the last Age, then second
largest, and so on.
Playing with 2
or 3 Players
When playing a game with o or three players, there are only o
Ages. All of the normal rules are used, except for these changes:
SETTING UP THE GAME
• Before mixing the Glor tokens, remove the tokens marked with
a “4+” and return them to the box. Then, shue the rest of the tokens
and place o in each Kingdom.
• Turn over only five of the Setup cards (instead of six). There will
only be five Tribes in the game.
• If the Tribe of Merfolk or the Tribe of Giants are in the game, use
the 2-3 player side of the matching board or token.
SPECIAL SCORING FOR 2-PLAYER GAMES
At the end of the First Age, the player with the most Control mark-
ers in each Kingdom earns Glor equal to the lowest Glor token in
that Kingdom, as normal.
At the end of the Second Age, the player with the most Control
markers in a Kingdom earns Glor equal to the highest token there.
Unlike the normal game, the player with the second-most Control
markers does not earn any Glor for that Kingdom. However, if only one
player has Control markers in a Kingdom at the end of the Second Age,
that player earns Glor equal to the value of both Glor tokens in that
Kingdom! You’ll have to consider spending resources in ever Kingdom,
even if there is no chance of winning control there!
In a 3-player game, the Kingdoms are scored normally at the end
of both Ages.
PLAYING A BAND OF ALLIES
FOR 2-PLAYER GAMES
In order to place your Control marker in a Kingdom, you need to
play a Band with more cards than the total number of Control markers
in the Kingdom.
Example: if there are 2 of your markers, and 1 of your opponent, to add a
marker you need to play a Band with at least 4 cards.
1
6
6
13
+ + =
11
11


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