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Playing Through
an Age
“Let the wind guide you as you pass through the
lands of the Six Kingdoms, and all shall know you by
your wisdom.”
Leth’lorilai, Great Seer of the Tribe of Wingfolk
During each Age, players take turns, starting with the first player
and going to the le.
RECRUITING ALLIES
“Come. Join our brotherhood. And by my axe and
by Hralvins hammer, we shall forge the Six Kingdoms
anew.”
Orildan, Thane of the Tribe of Dwarves
When you recruit an Ally, draw one card and add it to your hand.
You can draw any of the face up Ally cards on the table, or you can
draw the top card from the Allies Deck.
If you draw one of the face up cards, do not replace it with a new
one from the deck.
Hand Limit: If you already have 10 Ally cards in your hand, you
cannot choose this action on your turn. You must Play a Band of Al-
lies instead.
Playing Hint: In order to get the most out of your Allies, you need to
collect groups that are from the same color or from the same Tribe.
Example: Roderick has his eye on the Kingdom of Duris, so he
needs at least one purple Ally. He already has a couple of Dwares in his
hand, so he takes the face up purple Dwarf card. Soon, Duris will be his!
Alexis is the next to go. She can see that Roderick is plotting
to take over Duris, and she really wants to compete with him there, but none
of the face up cards are going to help her. She draws the top card from the
Allies deck instead. Will it help her? The other players don’t know
When it is your turn, you must choose one of these options:
Recruit one Ally
or
Play a Band of Allies
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