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3
Silver
Treasure
3
22
Illustration: Ryan Laukat © 2011 Rio Grande Games
Gold
Treasure
6
3 3
Illustration: Ryan Laukat © 2011 Rio Grande Games
Estate
Victory
21
Illustration: Martin Hoffmann © 2011 Rio Grande Games
Duchy
5
Victory
3
Illustration: Martin Hoffmann © 2011 Rio Grande Games
Province
8Victory 6
Illustration: Martin Hoffmann © 2011 Rio Grande Games
Curse
Curse
0
Illustration: Claus Stephan © 2011 Rio Grande Games
-1
Remodel
Trash a card from your hand.
Gain a card costing up to
more than it.
Action
Illustration: Matthias Catrein © 2016 Rio Grande Games
4
+
Each other player discards
down to 3 cards in hand.
Militia
Illustration: Matthias Catrein © 2016 Rio Grande Games
Action - Attack
4
+1 Card
+1 Action
+1 Buy
+
Market
Action
Illustration: Matthias Catrein © 2016 Rio Grande Games
5
Mine
You may trash a Treasure
from your hand. Gain a
Treasure to your hand
costing up to more
than it.
Action
Illustration: Claus Stephan © 2016 Rio Grande Games
5
Cellar
+1 Action
Discard any number of
cards, then draw that many.
Action
Illustration: Matthias Catrein © 2016 Rio Grande Games
2
Moat
+2 Cards
When another player plays
an Attack card, you may rst reveal this from your hand, to
be unaffected by it.
Illustration: Matthias Catrein © 2016 Rio Grande Games
Action - Reaction
2
Village
+1 Card
+2 Actions
Action
Illustration: Claus Stephan © 2016 Rio Grande Games
3
Workshop
Gain a card costing up to .
Action
Illustration: Christof Tisch © 2016 Rio Grande Games
3
Workshop
Gain a card costing up to .
Action
Illustration: Christof Tisch © 2016 Rio Grande Games
3
Artisan
Gain a card to your hand
costing up to .
Put a card from your hand
onto your deck.
Action
Illustration: Harald Lieske © 2016 Rio Grande Games
6
Trash
Estate
Victory
21
Illustration: Martin Hoffmann © 2011 Rio Grande Games
Estate
Victory
2
Illustration: Martin Hoffmann © 2016 Rio Grande Games
1
Duchy
5
Victory
3
Illustration: Martin Hoffmann © 2011 Rio Grande Games
Duchy
5Victory
Illustration: Martin Hoffmann © 2016 Rio Grande Games
3
Province
8Victory
Illustration: Martin Hoffmann © 2016 Rio Grande Games
6
Curse
Curse
0
Illustration: Claus Stephan © 2016 Rio Grande Games
-1
Gold
Treasure
6
3
3
3
Illustration: Ryan Laukat © 2016 Rio Grande Games
1
Copper
Treasure
0
11
Illustration: Ryan Laukat © 2016 Rio Grande Games
2
Silver
Treasure
3
22
Illustration: Ryan Laukat © 2016 Rio Grande Games
2
Silver
Treasure
3
2 2
Illustration: Ryan Laukat © 2016 Rio Grande Games
Gold
Treasure
6
3 3
Illustration: Ryan Laukat © 2011 Rio Grande Games
Gold
Treasure
6
3
3
3
Illustration: Ryan Laukat © 2016 Rio Grande Games
Cellar
+1 Action
Discard any number of
cards, then draw that many.
Action
Illustration: Matthias Catrein © 2016 Rio Grande Games
2
Cellar
+1 Action
Discard any number of
cards, then draw that many.
Action
Illustration: Matthias Catrein © 2016 Rio Grande Games
2
Moat
+2 Cards
When another player plays
an Attack card, you may rst reveal this from your hand, to
be unaffected by it.
Illustration: Matthias Catrein © 2016 Rio Grande Games
Action - Reaction
2
Moat
+2 Cards
When another player plays
an Attack card, you may rst reveal this from your hand, to
be unaffected by it.
Illustration: Matthias Catrein © 2016 Rio Grande Games
Action - Reaction
2
Village
+1 Card
+2 Actions
Action
Illustration: Claus Stephan © 2016 Rio Grande Games
3
Village
+1 Card
+2 Actions
Action
Illustration: Claus Stephan © 2016 Rio Grande Games
3
Poacher
Action
Illustration: Joshua Stewart © 2016 Rio Grande Games
+1 Card
+1 Action
+
Discard a card per empty
Supply pile.
4
Merchant
+1 Card
+1 Action
The rst time you play a Silver this turn, + .
Action
Illustration: Joshua Stewart © 2016 Rio Grande Games3
Workshop
Gain a card costing up to .
Action
Illustration: Christof Tisch © 2016 Rio Grande Games
3
Workshop
Gain a card costing up to .
Action
Illustration: Christof Tisch © 2016 Rio Grande Games
3
Artisan
Gain a card to your hand
costing up to .
Put a card from your hand
onto your deck.
Action
Illustration: Harald Lieske © 2016 Rio Grande Games
6
+3 Cards
Smithy
Action
Illustration: Matthias Catrein © 2016 Rio Grande Games
4
Remodel
Trash a card from your hand.
Gain a card costing up to
more than it.
Action
Illustration: Matthias Catrein © 2016 Rio Grande Games
4
Remodel
Trash a card from your hand.
Gain a card costing up to
more than it.
Action
Illustration: Matthias Catrein © 2016 Rio Grande Games
4
+
Each other player discards
down to 3 cards in hand.
Militia
Illustration: Matthias Catrein © 2016 Rio Grande Games
Action - Attack
4
+
Each other player discards
down to 3 cards in hand.
Militia
Illustration: Matthias Catrein © 2016 Rio Grande Games
Action - Attack
4
+1 Card
+1 Action
+1 Buy
+
Market
Action
Illustration: Matthias Catrein © 2016 Rio Grande Games
5
+1 Card
+1 Action
+1 Buy
+
Market
Action
Illustration: Matthias Catrein © 2016 Rio Grande Games
5
Mine
You may trash a Treasure
from your hand. Gain a
Treasure to your hand
costing up to more
than it.
Action
Illustration: Claus Stephan © 2016 Rio Grande Games
5
Mine
You may trash a Treasure
from your hand. Gain a
Treasure to your hand
costing up to more
than it.
Action
Illustration: Claus Stephan © 2016 Rio Grande Games
5
Each player takes 3 Estates and 7 Coppers and shuffles them face down as a starting deck.
Put out 17 face-up piles of cards on the table: the 7 Base cards piles, which are always used, and
always the same, and 10 Kingdom card piles, which vary from game to game. The full set of cards
available this game is called the Supply.
Kingdom Cards Base Cards
The Supply
Trash mat
The Base cards are Copper, Silver, Gold, Estate, Duchy, Province, and Curse.
• Copper, Silver, Gold: Use every copy you have of these (except Coppers players already have).
• Estate, Duchy, Province: Use 8 copies of each for a 2-player game, 12 copies for 3-4 players.
• Curse: Use 10 with 2 players, 20 with 3 players, all 30 with 4 players.
There are 26 Kingdom cards. If you have expansions, you can use those Kingdom cards as well.
Choose 10 Kingdom cards to use, however you like; the others will not be used this game. You
can pick the Kingdom cards randomly by shuffling the randomizer cards - the cards with the
blue framed backs - and turning over 10 of them. There are a few pre-made sets of 10 cards in
the Recommended Sets section that you can try. For your very first game of Dominion, use these
cards: Cellar, Market, Merchant, Militia, Mine, Moat, Remodel, Smithy, Village, Workshop.
Whichever 10 cards you pick, get out those piles - 10 copies of each card (do not put the
randomizer card in the pile). When a Victory Kingdom card is used (e.g. Gardens), it gets 8
copies for 2 players, 12 copies for 3-4 players, as with the other Victory cards.
Put the Trash mat near the piles.
Randomly choose a starting player. If you have just played a game of Dominion and it was not a
tie, have the player who won the previous game go last (the player to their left goes first).
Each player draws an initial hand of 5 cards.
NewDominion.qxp_Layout 1 8/10/16 7:31 AM Page 3
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