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Stealing from the dragon is far from a simple job. You’ll have to navigate through the ruins, deal with monsters, and
acquire valuable treasures.
During your turn, you can use the resources you’ve generated—Skill, Swords, and Boots—to take any of the following
actions. You may take each action as many times as you like, as long as you have the resources to do so. You can wait and
take your actions after you’ve played all of your cards, or you can take actions between cards if you wish.
Step 2: The Plan
Acquire a New Card for Your Deck
You can use Skill to acquire cards with blue banners from the
Dungeon Row (which change throughout the game) or cards
with yellow banners from the Reserve (which are the same in
every game).
The Skill Cost of a card is found in its lower right
corner. Once you pay the cost, place the card in your
discard pile; it is now part of your deck.
Use a Device
Devices are the cards with purple banners in the Dungeon Row.
Devices can be acquired with Skill, but they do not become
part of your deck. Instead, you perform the USE text listed on
the card and then place it in the Dungeon discard pile (next to
the Dungeon Deck).
The Skill Cost of a Device is found in its lower right corner.
Fight a Monster
Monsters are the cards with red banners in the Dungeon Row.
Instead of acquiring monsters with Skill, you ght them using
Swords.
The Swords required to defeat a monster are
found in its lower right corner.
When you ght a monster in the Dungeon Row, you gain the
reward listed in its DEFEAT text. Then the card is placed in the
Dungeon discard pile (not your own discard pile).
You may also ght the Goblin in the Reserve. It is not
discarded when defeated; each player may ght it multiple
times each turn, earning its reward each time.
Buy From the Market
The Market is a series of spaces where merchants
serve those exploring the dungeon. If you are in
a Market room, you may make a purchase.
All items at the Market cost 7 Gold. Place each
item you buy in front of you, in your play area.
Items available at the Market are described on
the back of this rulebook.
Move Through a Tunnel
Boots are how you traverse the passages of the
dungeon. Each Boot lets you move along one tunnel to
a new room.
Some tunnels have special rules:
A tunnel with Footprint icons requires two Boots to
traverse instead of one.
A tunnel with Monster icons deals that much
damage to you when you move through it. For
each Sword you use, you take one less damage (but
you don’t have to use Swords to move through a Monster
tunnel).
You cannot use a tunnel with a lock icon unless
you have a Master Key token (purchased from the
Market) in your possession.
A tunnel shaped like an arrow can only be used in the
direction of the arrow—you normally can’t move through it
in the opposite direction.
When you move into a room, you can take one of the tokens
there (Minor Secret, Major Secret, Monkey Idol, or Artifact)
and put it in front of you.
When you take an Artifact token, move the Dragon marker
up one space along the Rage Track.
You can only take one token when you move into a room.
(If the room has more than one token in it, you must exit
and re-enter to pick up another.)
You can’t take an Artifact token if you already have one.
You don’t have to take a token if you don’t want to.
(You might want to pass up one Artifact to go after a more
valuable one elsewhere.)
When you take a Minor or Major Secret token, reveal it.
The Secret tokens are described on the back of this
rulebook.
Whenever you enter a Crystal Cave room,
you become exhausted while wandering its
maze-like passages and cannot use any
more Boots this turn. You may still be able to
move by Teleporting (described in Advanced
Maneuvers), but you won’t be able to use
Boots until your next turn.
6


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