Gezelschapsspellen Bardagi the Claim for Gold Manual
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ACTION OVERVIEW
MOVE
Move your unit from 1 area to another area, by going over a white line that defines an area (see The game board). All land units can move 2 areas and the Knerrir can move 3 areas (Ocean
squares) with each Card Activated! Areas that all belong to the active player and are interconnected, count as 1 area in movement.
Players can move into an area, overtake it (using a card), then move again with another card. The number of movement actions are only limitied by the cards used.
OVERTAKE AREAS
All areas that do not have a token on them (except Sacred locations) are considered owned by Barbarians. Areas that have 1 or more disks on them are owned by other players and they must
be overtaken with a fight, see FIGHT here below. To claim the area from Barbarians, remove a disk from the building owned by the given unit and place on the area the character is standing
on and you want to overtake:
REFILL DISKS ON BUILDINGS
As you overtake areas (or fight with Berserkur) the disks on the buildings eventually get depleted. Players can with one action (a free action for the Kaupmadur) refill up to 6 disks by paying the
required resources;
Kaupmadur - remove one disk from
Verslun and place on the EMPTY area.
Berserkur - remove one disk from
Virki and place on the EMPTY area.
Godi - remove one disk from
Hof and place on the EMPTY area.
Knerrir- remove one disk from Village
(recruits gained from Godi or overtaken Towns) and
place on EMPTY harbour area (only harbours).
FIGHT - Conflict with Other Players
In order to take areas from other players, players must fight the owner of the disks currently present.
The general rule of conflict is that players must own 1 more disk in his Virki then are present on the conflict area, to successfully OVERTAKE he area. Fights must be sorted
in the following order:
1) Defeat the Berserkur (if Present)
Attacker: Removes 4 disks from his Virki
Defender: Removes 4 disks from his Virki (or all available). Defenders Berserkur is returned to his Home Town, he can only get him back into play by refilling his Virki with 6 disks! When
re-entering, his Berserkur starts from the players town.
2) Defeat Axe tokens (if Present)
Attacker: Removes 2 disks from his Virki for each Axe token present on area.
Defender: Removes Axe token from the area). Discard the Axe token to the Axe token pile.
3) Defeat defenders Disks
Attacker: Removes +1 disks from his Virki then are present on the area.
Defender: Removes all disks from the area). Discard the disks to the disk reserve pile.
NOTE! The last removed disk is placed on the overtaken area!Example: The defender has 2 disks on an area, so in order for the attacker to overtake it, he must remove 3 disks from his
Virki. 2 of the attackers disks go to his discard disk pile, the 3rd disk is placed on the area to overtake it!
Note! The attacker can always retreat back to any free area (area he owns or an area that has no disks on it) after his partual attack. He does not have to
overtake the area if attacking. Maybe his aim is just to nautralize the other players Berserkur!
Players must have enough disks on their Virki to finish any of the above attacks. Players must have at least 4 disks to nautralize the Berserkur, 2 disks to remove 1 Axe
token & at least 2 disks to overtake an area with a players disk (s) on it.
If there are no disks on the buildings or Village, the area can not be overtaken.
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