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GAME OVERVIEW
Arcadia Quest: Inferno is a campaign game for 2 to 4 players, in
which each player controls a Guild with three unique Heroes,
ghting their way down the circles of Inferno on their quest to
defeat the Underlord and save the city of Arcadia from plung-
ing into the depths of Inferno. But these Guilds are not quite
in league with each other: they are bitter foes who compete
against each other even as they pursue the same goals!
The players will choose the path that their campaign takes,
following the game’s branching campaign system. As they navi-
gate their way through Inferno, the players must choose which
opportunities to pursue, and which ones to leave behind—a de-
cision that can have serious consequences later in the campaign.
Along the way, players may rescue powerful angelic allies, but if
they fail to help these holy champions, they may turn into en-
emies later on! Only six of the twelve scenarios included in the
Campaign Book will be used during each campaign, so every
game can follow a unique path.
In each scenario, players pit their three Heroes against the
Heroes of the other players and the nasty Monsters that swarm
over the Inferno. By fullling specic Quests, nding treasure
and killing their enemies, the Heroes will be able to acquire
ever-more-powerful items and weapons. But they must be
careful, for Inferno is an unholy place full of temptation and
damnation—and the Heroes must risk their very souls if they
hope to overcome the Underlord and his minions!
GUILD SETUP
The rst thing players starting a new Arcadia Quest: Inferno
campaign must do is create their Guilds. There are four dif-
ferent Guilds to choose from: Yellow (Tiger), Purple (Serpent),
Teal (Shark) and Gray (Crow). Each player receives the Guild
Dashboard for their chosen Guild, which will help them orga-
nize their Heroes, and their corresponding Guild tokens, which
will be used to track their Guild’s actions.
CHOOSING HEROES
The players now have to carefully pick the 3 Heroes that will
represent their Guild throughout the campaign. This is a key
moment, since creating the right team can be a decisive factor
in the upcoming adventures. The players look through the Hero
cards and each chooses 3 of them to form their Guild.
The players then place their Hero cards face up in the Hero
card slots of their Guild Dashboard (the order does not matter).
They also take the corresponding gures for their Heroes and
carefully attach them to the gure bases in their Guilds color to
help identify them. These are the 3 Heroes that will represent
each Guild through the entire campaign, it is not possible to
change Heroes unless a new campaign is started.
ARCADIA QUEST GOES TO HELL
Inferno is a sequel to Arcadia Quest, and can be played
either as a standalone game, or its components can be
mixed with the original to create all-new experiences.
If you are familiar with Arcadia Quest, most of this book
is going to be very familiar to you. If you want to get
started quickly, you can simply learn these new sections:
Campaign Against Inferno - page 9
Damnation - page 19
Angels - page 24
Brimstone Cards - page 29
ADVANCED: DRAFTING HEROES
Once players are more familiar with the game and each
Hero’s capabilities, they may want to pick their Heroes
in a more structured fashion. If all players agree, they
can choose their Heroes at the start of a campaign by
using the drafting method. Shufe all the Hero cards
and divide them among the players as equally as possible
(its not a problem if a player gets one more card than
another). Each player browses their Hero cards in secret
and picks one Hero for their Guild, placing it face down
in front of him. All players then pass the remaining cards
to the player to their left. From the cards they now re-
ceived, each player picks another Hero for their Guild
and places it face down in front of him. The remaining
cards are passed to the left one last time and the players
select their last Hero. Any remaining Hero cards are re-
moved from the game and returned to the box.
Rulebook • Inferno
Inferno • Rulebook
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