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e Marker
The Theft Marker is introduced into the game
when resolving effects of a card or an ability
bearing the Theft Icon. It is placed in front of
the player who was affected by such card or
ability. As long as the player has this marker,
the thief resolving the card or ability that
affected him or any thief moving through his
space may take 1 jewel from the player’s thief
sheet and place it on his thief sheet. After this
happens, the theft marker should be returned to the common
pool. A given thief can steal jewels any number of times, but
can have a jewel stolen only once per turn.
Permanent Eect Token
trinKets (6): The thief who revealed this token
may place it on his thief sheet. This token is
treated as a yellow jewel worth 1 VP. This token is
affected by effects affecting jewels (e.g., Joanne’s
special action card) as well as by effects affecting
city tokens (e.g., a Mechanical Rats action card).
darK alley (4): The thief who revealed this
token must leave it on his space. This space is
considered a hideout. The token stays on this
space until the end of the game.
manhole (2): The thief who revealed this
token must leave it on his space. This space is
considered a sewer entrance. The token stays on
this space until the end of the game.
ladder (2): The thief who revealed this
token must leave it on his space. This space is
considered a sewer exit. The token stays on this
space until the end of the game.
Detailed Description of Eect Markers
Using some action cards results in introducing certain effect
markers into the game. Unless stated otherwise, all effect
markers affect the game until the end of the current turn. They
should be returned to the common pool in the Clean-up Phase.
Smoke Marker
The Smoke Marker is introduced into the game
when resolving effects of a Smoke Grenade
action card. Each thief on a space with a smoke
marker is hidden. Additionally, he is treated as
if he had a theft marker in front of himself.
Do not use any additional markers – both the hidden
state and the theft possibility last only as long as a thief
is on a space with a smoke marker.
Fire Marker
The Fire Marker is introduced
into the game when resolving
effects of a Fire Grenade action
card. It can be placed only on a
free space. As long as it is on
the board, a re marker completely blocks the
space it is on – no gure can move, reposition,
be placed or enter this space in any way.
This marker does not affect the detection
of thieves by the city guard – guards and
captains ignore re markers when detecting
thieves, but must stop before the space with
the re marker when moving to catch them.
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