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[
Rules Reference
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4.2.5 Process challenge resolution keywords
Challenge resolution keywords (e.g. insight, intimidate,
pillage, and renown) take eect at this time. e
rst player determines the order, by keyword type, in
which these keywords are processed. e rst player
chooses one keyword type (for instance, renown), and
then all relevant instances of that keyword resolve
simultaneously. e rst player then chooses the next
keyword type to resolve, and so on, until all keyword
types that need to resolve upon the resolution of the
challenge have been processed.
4.2.6 Challenge ends
is step formalizes the end of the challenge. All
characters that were participating in the challenge are
no longer participating. Proceed to the action window
between framework steps 4.1 and 4.2.
4.3 Next player becomes active player
If the active player does not declare a challenge, or
cannot initiate any more challenges, the next player in
player order becomes the active player. Proceed to the
player action window between framework steps 4.1
and 4.2.
If all players have been the active player this phase,
proceed to 4.4.
4.4 Challenges phase ends
is step formalizes the end of the challenges phase.
5. Dominance phase
5.1 Dominance phase begins
is step formalizes the beginning of the
dominance phase.
5.2 Determine dominance
Each player simultaneously counts the total combined
STR of all of his or her standing characters, and adds
1 to this total for each gold token in his or her gold
pool. e player with the highest total wins dominance
for the round, and gains 1 power for his or her faction.
(Note: a player may win dominance with no
standing characters.)
If there is a tie for the highest total, no player
wins dominance.
5.3 Dominance phase ends
is step formalizes the end of the dominance phase.
6. Standing phase
6.1 Standing phase begins
is step formalizes the beginning of the standing phase.
6.2 Stand cards
Simultaneously stand each kneeling card in play.
6.3 Standing phase ends
is step formalizes the end of the standing phase.
7. Taxation phase
7.1 Taxation phase begins
is step formalizes the beginning of the taxation phase.
7.2 Return unspent gold
Each player simultaneously returns all unspent gold in
his or her gold pool to the treasury.
7.3 Check reserve
Each player, in player order, checks his or her reserve.
Any player with more cards in hand than the
reserve value on his or her revealed plot card (which
incorporates all relevant reserve modiers) chooses and
discards cards from his or her hand until that player’s
hand size and reserve value are equal.
A player is not permitted to discard cards from his
or her hand at this time while at or below his or her
reserve value.
7.4 Return melee title cards (melee format only)
Each player returns his or her title to the title pool. All
titles leave play simultaneously. (In a joust game, this
step is skipped.)
7.5 Taxation phase ends
is step formalizes the end of the taxation phase.
As the taxation phase is the nal phase in the round,
this step also formalizes the end of the round. Any
active “until the end of the round” lasting eects expire
at this time.
After this step is complete, play proceeds to the
beginning of the plot phase of the next game round.
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