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[
Rules Reference
]
ppendix I: Timing
and Gameplay
Numbered items presented in the darker boxes are
known as framework events. Framework events are
mandatory occurrences dictated by the structure of the
game. Yellow windows are framework events that only
occur when playing the melee format of the game. Grey
windows are special framework events that indicate
the possibility of the game returning to an earlier
framework event in the chart. ese repetitive sequences
can end in various ways, such as when all players have
performed the steps in the sequence, or when a player
makes a specic decision. Each grey window explains
when and how the game either loops back or progresses
to a later framework event.
ction Windows
An Action may only be initiated during an action
window. Action windows are presented in red boxes
on the chart. When an action window opens, the
rst player has the rst opportunity to initiate an
action, or pass. Opportunities to initiate actions
rotate between the players in player order until all
players consecutively pass, at which point the action
window closes. (Note that if a player passes his or
her opportunity to act, but the other opponents do
not consecutively pass in sequence, the original player
may still take an action when the rotation of action
opportunities comes back around to the original player.)
Resolve each action completely before the next
action opportunity.
eactions and Interrupts
An Interrupt or Reaction ability can interrupt or react
to the resolution of a framework event if the triggering
condition of the ability is met.
Each reaction or interrupt must resolve completely
before the next interrupt or reaction to the same
triggering condition may initiate.
For example: An ability that reads, “Reaction: After
you win a challenge…” initiates after step (4.2.2) of the
challenge resolution framework event is complete.
Proceed to Draw phase
1. PLOT PHASE
1.5 Plot phase ends.
1.1 Round begins. Plot phase begins.
1.2 Choose plots.
1.3 Reveal plots.
I. Count initiative.
II. Determine rst player.
III. Resolve when revealed” abilities.
1.4 Select titles (Melee format only).
ACTION WINDOW
Proceed to Marshaling phase
2. DRAW PHASE
2.3 Draw phase ends.
2.1 Draw phase begins.
2.2 Each player draws 2 cards.
ACTION WINDOW
Proceed to Challenges phase
3. MARSHALING PHASE
3.4 Marshaling phase ends.
3.1 Marshaling phase begins.
3.2 Active player collects income (rst player starts as
active player).
SPECIAL ACTION WINDOW
All players may use actions, but only the
active player can marshal cards into play.
3.3 Next player becomes active player, until each player
has been active player.
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