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[
Learn To Play
]
ey Concepts
is section introduces a number of foundational
concepts to keep in mind while learning and playing
the game.
he Golden Rule
If the text on a card directly contradicts the text of
the rules (either in this document or in the Rules
Reference), the text on the card takes precedence.
Winning and Losing
e object of the game is to amass 15 power. Power
represents the inuence of a player’s faction in the
Seven Kingdoms of Westeros. e rst player to
have 15 (or more) power on cards he or she controls
immediately wins the game.
ere are numerous means by which a player may
acquire power in the game:
winning power challenges,
winning challenges unopposed,
winning dominance, and by
resolving card abilities which
instruct the player to gain power.
Instant Loss: Running Out of Cards
If a player has no cards remaining in his or her draw
deck, that player instantly loses the game.
Discard and Dead Piles
An important feature of A Game of rones: e Card
Game is that each player has both a discard pile and a
dead pile for cards that have left the play area. When
a character is killed, place it faceup in its owner’s dead
pile. When a card is discarded or sacriced, place it
faceup in its owner’s discard pile. Attachments on a card
that leaves play are returned to their owners’ hands.
Unique Cards
is symbol next to a cards title indicates that the
card is unique: 󲀋. A player cannot have more than
one copy of any given unique card in play at a time.
A player may use additional copies of unique cards as
duplicates. (See Rules Reference, page 7.)
In Player Order
e phrase “in player order” is used throughout
this document to dictate the order in which players
resolve or execute a game step. When the players are
instructed to do something “in player order,” the rst
player does so rst, followed by each other player, one
player at a time, in clockwise order around the table.
Standing and Kneeling
Cards enter play in a standing position (upright). In
order to declare for a challenge, or to use certain card
abilities, many cards must kneel, which is indicated
by rotating the card 90 degrees (sideways). A kneeling
position indicates that the card has been used, and
the card is not able to kneel again until it is standing
(made so by a game step or card ability).
Amass 15
power to win
Standing Kneeling
©George R.R. Martin ©FFGIllus. Tommy Arnold
Character
While Catelyn Stark is participating in a
challenge, your opponents cannot trigger
card abilities.
I take no joy in mead nor meat, and song and laughter have become
suspicious strangers to me. I am a creature of grief and dust and bitter
longings. ere is an empty place within me where my heart was once.
House Tully. Lady. e Seven.
Catelyn Stark
143
4
4
©George R.R. Martin ©FFGIllus. Tommy Arnold
Character
While Catelyn Stark is participating in a
challenge, your opponents cannot trigger
card abilities.
I take no joy in mead nor meat, and song and laughter have become
suspicious strangers to me. I am a creature of grief and dust and bitter
longings. ere is an empty place within me where my heart was once.
House Tully. Lady. e Seven.
Catelyn Stark
143
4
4
6


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