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A GAme of Thrones
Westeros Card: Mustering
e “Mustering” Westeros card represents the efforts of the
great Houses in calling their bannermen to action, in training
and outfitting warriors, assembling warships, and constructing
massive engines of war.
When resolving the “Mustering” Westeros card, each player,
in turn order, may recruit new units into each area he controls
that contains a Castle or Stronghold. Each Castle or Stronghold
provides
  which may be spent to recruit new
units in its area:
Strongholds each provide 2
points of mustering
Castles each provide 1 point of
mustering
e mustering cost of each unit type is as follows:
F: Costs 1 point of mustering
K: Costs 2 points of mustering (or 1
point if upgraded from a Footman)
S: Costs 1 point of mustering
S E: Costs 2 points of mustering (or
1 point if upgraded from a Footman)
A mustered unit is taken from its player’s unused units, and
placed directly into the area of the Castle or Stronghold that
provided the mustering point(s) to muster it.
A Footman unit located in a mustering area (i.e., an area
containing a Castle or Stronghold) may be upgraded to (i.e., replaced
with) a Knight or Siege Engine unit for a cost of 1 mustering point.
A player may never muster a unit that would create or
expand an army beyond his actual supply limit. In other words,
if mustering a new unit would cause a player to have more (or
larger) armies than allowed by his position on the Supply track,
that unit cannot be mustered.
If an area containing a Castle or Stronghold is unable to muster
or upgrade a unit (or its owner decides not to muster or upgrade in
this area) its mustering points are lost (i.e., they do not contribute to
a future mustering here).
Each player must resolve all his mustering (for all areas
containing his Castles and Strongholds) before the next player in
turn order can start his mustering.
Mustering Ship Units
Ship units, like other units, are mustered by an area containing
a Castle or Stronghold. Unlike other unit types, however, Ship units
may only be placed in a port connected to the mustering area or in an
adjacent sea area (see page 25 for more detail on ports).
Ship units cannot be mustered into sea areas that contain one
or more enemy ships. If a Castle or Stronghold area has no port or
eligible adjacent sea areas, no Ship units can be mustered there.
Remember that two or more Ship units in the same sea
area are considered an army, and must conform to a House’s
supply restrictions like any other army. (While it would be more
accurate to call multiple Ship units a fleet, the term army is used
for simplicity.)
Unlike Ship units, Footmen, Knight, and Siege Engine units may
never be mustered in ports or sea areas.
M E
A Mustering card is revealed during the Westeros Phase.
Lannister (with Supply of 3) is first player in the turn order and
now musters new units.
1. He uses one of the two mustering points provided in
Lannisport to place a Footman unit at Lannisport and the other
to place a Ship unit in the Golden Sound.
2. Turning his attention to Harrenhal, he uses its single
mustering point to upgrade one of his two Footmen units there
to a Knight (upgrading does not affect army size).
3. Since he already has an army of three Knights at Riverrun,
he uses one of his mustering points at Riverrun to place another
Ship in the Golden Sound (which is adjacent to Riverrun),
creating an army of two Ships. He cannot use the one remaining
mustering point at Riverrun since he has met his Supply limit.
4. Lannister also controls Stoney Sept, but since that area
contains neither a Castle or Stronghold, no mustering takes
place there.
9


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