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A GAme of Thrones
A Game of rones: e Board Game is played over 10 game rounds,
each consisting of the following three phases:
1. e Westeros Phase (skipped game round 1)
e top card of each Westeros deck is drawn, after which
each card is resolved in order (I, II, then III). Westeros cards
represent important game procedures and events.
2. e Planning Phase
Each player simultaneously assigns facedown Order tokens to
each area containing one or more of his units.
3. e Action Phase
e Order tokens assigned during the Planning Phase are now
resolved. e majority of player activity in A Game of rones:
e Board Game takes place during this phase.
After each Action Phase, a new game round begins, starting
with another Westeros Phase.
If at any time during the game a player controls seven areas
containing a Castle or Stronghold, the game is over and that
player is the winner. Otherwise, the game lasts until the end of
the 10th game round, at which point the player who controls the
most areas containing a Castle or Stronghold wins the game (see
“Winning the Game” on page 16).
The wesTeros phAse
During this phase, players draw and resolve three Westeros
cards, one from each Westeros deck.
N: Skip this phase during the first game round, proceed
instead directly to the Planning Phase.
e Westeros Phase consists of the following steps:
1.
A G R M: Advance the Game
Round marker one position on the Game Round track.
If the Game Round marker was on the 10th space at the start of
the Westeros Phase, it’s not possible to advance the Game Round
marker. Instead, the game is over and a winner is determined
(see “Winning the Game” on page 16).
2.
D W C: Reveal the top card of all three
Westeros decks.
3.
A W T: Count
the number of Wildling icons on the
three revealed Westeros cards (if any) and
move the Wildling reat token forward
that many spaces on the Wildlings track.
If, during this step, the Wildling reat
token reaches position “12”, a Wildling Attack is immediately
resolved (ignore any surplus Wildling icons). Read how to
resolve wildling attacks on page 22.
4.
R W C: Now, in order of deck
number (starting with numeral I), resolve each revealed
Westeros Card.
To resolve a Westeros card, simply read the card’s text and
implement its effects. Many cards are self-explanatory, but
some require a detailed understanding of their specified
effect. e resolution effects of those important Westeros
cards are found on the following pages.
The GAme roUnd
Wildling Icon
ere are three decks of Westeros cards, each marked
with a roman numeral. When revealing and later resolving
Westeros cards during the Westeros Phase, always start with
deck I, followed by deck II, and then deck III.
1. Event Title and Artwork
2. Deck Number: e number in the right-hand box
indicates which Westeros deck this card belongs to (also
indicated on the card back).
3. Text Effect: Describes how this card affects gameplay.
4. Wildling Icon: Some cards show a Wildling icon in the
upper right corner. During the Advance Wildlings Track step,
the Wildling reat token is advanced one space for each of
these icons present on the drawn Westeros cards.
T W C
7


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