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A GAme of Thrones
4
Before playing the game, perform the following steps in order:
1.
P  G B: Unfold the game board and
place it in the center of the play area.
2.
P  W D  W T
T:
Shuffle the Wildling cards to form a deck. Place this deck
on the space provided at the top of the game board. en place the
Wildling reat token on the “2” position of the Wildlings track.
3.
P  W D: Separate the Westeros
cards into decks according to their roman numeral (I, II, or III).
Shuffle each deck and place them separately facedown next to
the game board.
4.
P  N F T: First collect the
Neutral Force tokens marked with the correct range of
players. en place those tokens on the areas of the game
board matching the name on each token.
For example, in a three-player game, place only Neutral Force
tokens marked with the “3” icon.
Used only with
three players
Used with four or
five players
All Neutral Force tokens are double-sided. One side is used
exclusively when playing with three players. e reverse side is
used if the current number of players fall within the indicated
player range. After placing all necessary Neutral Force tokens,
return any unused tokens to the box.
When playing with four, five, or six players, not every Neutral
Force token is used. See “Playing With Fewer an 6 players” on
page 28 for a complete list of which tokens to place.
5.
P G R M: Place the Game Round
marker on the “1” position of the Round track.
6.
D P H: Each player now selects which
House he wishes to control during the game (Stark, Lannister,
Greyjoy, Tyrell, Baratheon, or Martell). Alternatively, players
may randomly determine which House each player will control.
When playing a game with fewer than six players, some Houses
are not eligible to be played, see page 28.
7.
G H M: Each player gathers all
materials belonging to his House. ese are: 1 player screen,
7 House cards, 15 Order tokens, 1 Supply token, 3 Influence
tokens, 1 Victory Point token, 1 Garrison token, and all
plastic units of his color (do not take any House-specific
Power tokens yet).
8.
P I, V  S T: Each player
places his Victory, Supply, and Influence tokens on the game
board tracks as instructed by his player screen. Unlike the
Influence tracks, more than one House may share the same
position on the Victory and Supply tracks.
If playing with fewer than six players, slide every Influence
token to the left (towards the “1” position) on each Influence
track to fill any leftward empty position (in other words, the
highest numbered positions on each track remains empty
and unused in games with fewer than six players). e Setup
Diagram on page 5 illustrates how Influence tokens have been
shifted left in a four-player game.
e Houses occupying each “1” (i.e., left-most) position on each
Influence track now claim the pictured Dominance token for
that track (the Iron rone, the Valyrian Steel Blade, or the
Messenger Raven token).
9.
P U: Each player then places all of his starting
units on the game board according to the instructions on his
player screen.
10.
P G T: Each player places his Garrison
token on his home area (matching the area name on the token).
11.
G P T: Place all Power tokens (for
all Houses) in a central pile. This pile of Power tokens is
referred to as the “Power Pool.” Each player then takes five
Power tokens matching his House from the Power Pool.
e game is now ready to begin!
E 
C P
Each House is provided a limited number of units,
tokens, and cards. If a player is using all his components of
a particular type, he may not bring additional components
of that type into play. Units that are destroyed in combat (or
removed from the board for any other reason) are available to
be mustered again.
GAme seTUp
4


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