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G07 Shove-a-penny Cricket
(P00, P20, P25 - Two players and
up)
Also in Shove-a-penny Cricket, only seg-
ments 15 – 20 and the Bullseye are scored.
P00 - the segments can be hit in any order
P20 - the player must hit the segments in the
order 20 – 15 and finally the Bullseye
P25 - the order in which the segments have
to be taken is: Bullseye and then 15 – 20
Goal of the game is for each player to fill
all three bars of each segment. If the player
ends the segment of a round with hits in the
double and triple zone and it is counted
three times, the opponent is credited one
bar. In the next round, this segment is closed
for the player and the opponent receives no
further bars.
G08 Round the Clock
(5, 10, 15, 20)
In this game you must hit the following
segments:
Option 5: segments 1-5
Option 10: segments 1-10
Option 15: segments 1-15
Option 20: segments 1-20
The player must hit segments displayed by
the machine. If the segment was hit, the next
segment is displayed and the machine com-
ments with a “Yes” or “No”. The first player
to hit all the segments is the winner.
G09 Round the Clock-Double
(205, 210, 215, 220)
In this game, only the double-zones of the
following segments are played:
Option 205: segments 1-5
Option 210: segments 1-10
Option 215: segments 1-15
Option 220: Segments 1-20
The player must hit the double-zone of the
segments displayed by the machine. If the
segment was hit, the next segment is dis-
played and the machine comments with a
“Yes” or “No”. The first player to hit all the
segments is the winner.
G10 Round the Clock-Triple
(305, 310, 315, 320)
In this game, only the triple-zones of the
following segments are played:
Option 305: segments 1-5
Option 310: segments 1-10
Option 315: segments 1-15
Option 320: segments 1-20
The player must hit the triple-zone of the
segments displayed by the machine. If the
segment was hit, the next segment is dis-
played and the machine comments with a
“Yes” or “No”. The first player to hit all the
segments is the winner.
G11 Legs over
(3, 5, 7, 9, 11, 13, 15, 17, 19, 21)
Option: 3, 5, 7, 9, 11, 13, 15, 17, 19 or 21
represent the number of lives of a player.
Each player starts with the set number of
lives available. At the start of the game the
machine shows a score on the display for
the first player. The player must now try
with his three throws to reach or exceed the
appropriate score. Should he succeed, he
does not lose a life. The following players
must attempt to reach a higher score
than the previous player. Should they not
succeed, they lose a life. The points can be
deleted with the “START” button or three
misses resulting in a life-point deduction.
Once a player has no more life points, he
retires. The player, who has the most life
points remaining, wins.
GB
58


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