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G07 Shove-a-penny Cricket
(P00, P20, P25 - Fra to spillere)
I Shove-a-penny Cricket tælles ligeledes
kun segmenterne 15 - 20, samt bullseye.
P00 – segmenterne kan rammes i vilkårlig
rækkefølge.
P20 – spilleren skal ramme segmenterne
i rækkefølgen 20 – 15 og efterlgende
bullseye.
P25 – rækkefølgen, hvori segmenterne skal
rammes er: bullseye efterfulgt af 15 – 20.
Spillets mål er at enhver spiller fylder alle
tre bjælker i segmenterne. Hvis spilleren
lukker segmenter i en runde med træere
i dobbelt- eller tredobbelætzonen, og der
dermed tildeles flere end tre gange får
modspilleren tilskrevet bjælkerne. I den
næste runde er dette segment lukket for
spilleren og modspilleren tildeles ingen
videre bjælker.
G08 Round the Clock
(5, 10, 15, 20)
Ved dette spil må du ramme følgende
segmenter:
Mulighed 5: segmenter 1-5
Mulighed 10: segmenter 1-10
Mulighed 15: segmenter 1-15
Mulighed 20: segmenter 1-20
Spilleren skal ramme de segmenter, som
vises af apparatet. Når segmentet er blevet
ramt, vises det næste segment og apparatet
ytrer et „Yes“ eller „No“. Den spiller, som
først rammer alle segmenter, vinder.
G09 Round the Clock-double
(205, 210, 215, 220)
I dette spil er kun dobbeltzonerne for
følgende segmenter gældende:
Mulighed 205: segmenter 1-5
Mulighed 210: segmenter 1-10
Mulighed 215: segmenter 1-15
Mulighed 220: segmenter 1-20
Spilleren skal ramme de af apparatet viste
segmenter i dobbeltzonen. Når segmentet
er blevet ramt, vises det næste segment og
apparatet ytrer et „Yes“ eller „No. Den
spiller, som først rammer alle segmenter,
vinder.
G10 Round the Clock-triple
(305, 310, 315, 320)
I dette spil er kun tredobbeltzonerne for
følgende segmenter gældende:
Mulighed 305: segmenter 1-5
Mulighed 310: segmenter 1-10
Mulighed 315: segmenter 1-15
Mulighed 320: segmenter 1-20
Spilleren skal ramme de af apparatet viste
segmenter i den tredobbelte zone. Når
segmentet er blevet ramt, vises det næste
segment og apparatet ytrer et „Yes“ eller
„No. Den spiller, som først rammer alle
segmenter, vinder.
G11 Legs over
(3, 5, 7, 9, 11, 13, 15, 17, 19, 21)
Mulighed: 3, 5, 7, 9, 11, 13, 15, 17, 19 el-
ler 21 repræsenterer antallet af en spillers
liv.
Hver spiller har til at begynde med det
indstillede antal liv til rådighed. Apparatet
udgiver i spillets begyndelse et antal point
for den første spiller på displayet.
DK
27


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