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uu
uu
uBerechnen die Skalarmultiplikation und Addieren der Ergebnisse
zu einer anderen Reihe (
``
``
`Row+)
Beispiel 3 Zu berechnen ist die Skalarmultiplikation der Reihe 2 der Matrix in
Beispiel 1, indem diese mit 4 multipliziert wird, worauf das
Ergebnis zu Reihe 3 zu addieren ist.
Die folgende Syntax ist für dieses Programm zu verwenden.
`Row+ 4, A, 2, 3
Matrix-Name
Multiplikator
Durch Ausführung dieses Programms wird das folgende Ergebnis erhalten.
(MAT-Modus)
uu
uu
uAddieren von zwei Reihen (Row+)
Beispiel 4 Reihe 2 ist zu Reihe 3 der Matrix in Beispiel 1 zu addieren.
Die folgende Syntax ist für dieses Programm zu verwenden.
Row+ A, 2, 3
Matrix-Name
Durch Ausführung dieses Programms wird das folgende Ergebnis erhalten.
(MAT-Modus)
kk
kk
k Verwendung von Grafikfunktionen in einem Programm
S.112 Sie können Grafikfunktionen in einem Programm verwenden, um komplizierte
Grafiken zu zeichnen und Grafiken zu überlagern. Nachfolgend sind verschiedene
Typen der Syntax aufgeführt, die Sie benötigen, wenn Sie Programme mit
Grafikfunktionen erstellen.
• Betrachtungsfenster
View Window –5, 5, 1, –5, 5, 1_
• Grafikfunktion-Eingabe
Y = Type_ ..... Spezifiziert Grafiktyp
”X
2
– 3” Y1_
• Grafik-Zeichenoperation
DrawGraph_
Programmbeispiel
1
ClrGraph_
1
!W612
2
View Window –10, 10, 2, –120, 150, 50_
2
!31J
20-
13 Verwendung von Rechnerfunktionen in Programmen
418


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