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The player to the left continues the game. He places
his Player Token on any other card and announces the
number on that card. The game continues clockwise.
Finding Your Partner:
Once a player places his Token on a Face card, he
has one round to try and discover the identity of his
“Partner” (The player who has the matching “twin
Face Card in their hand).
The player with the matching twin card in hand has
until the start of his Partner’s next turn to alert him of
his identity by secretly winking at him without being
detected by the other players.
IMPORTANT: If your opponents catch your partner in
the act of winking, they can accuse him and steal your
points! (See: Accuse Cards)
naming Your Partner:
After the first round (once every player has placed
their Player Token on top of a Face Card), players
will start their turn by guessing the identity of their
Partner.
The current player names who he thinks his partner
is, he then points to that player and announces the
number that he believes is in his hand. (If he has no
idea who his partner is, he still guesses anyway).
Example: The current player believes that Bob
winked at him and therefore has the number (seven)
he is looking for in his hand. He says “Bob, you have
the number seven!”
there are two possibilities:
1.
He is correct: The named player does in fact have
that card in his hand:
The current player takes back his Player Token and
removes the Face Card that his Token was on top
of from the Playing Field, placing it underneath his
Player Card and scoring it as one point at the end of
the game.
His Partner takes the corresponding twin card from
his hand, shows it to all the players, and places it
underneath his own Player Card. (It also counts as one
point at the end of the game).
2.
He is wrong: The named player does not have the
matching card in his hand:
The current player takes back his Player Token and
turns the Face Card that he was on top of facedown
(it cannot be matched for the rest of the game and
scores no points).
The named player does nothing! (He shrugs and
wonders why the other player thought he was his
Partner). If another player had the matching twin Face
Card in hand, he also does nothing. (He silently keeps
the unmatched Face Card in his hand, and contem-
plates how to improve his winking skills).
After naming a partner, and resolving the conse-
quences, the turn continues as normal.
The current player chooses a new Face Card to place
his Token on, calls out the new number, and begins
searching for a wink from his new partner.
aCCuse Cards:
Players should always be on the
lookout for winks exchanged
between other players. If anyone
ever suspects that they have
discovered a secret partnership
between two other players, they
can accuse them and try to
steal their points by playing an
Accuse Card!
Accuse Cards can be played at any time, even during
another player’s turn. If a player believes that he has
caught a partnership between two other players, he
can play his Accuse Card (discarding it) and call out
loudly: “J’ACCUSE!” (or ‘’ I accuse ‘’ in English). He then
explains his accusation.
Example: The current player believes that he saw Bob
winking at the player looking for the number seven,
so he says “J’ACCUSE Bob! You have the number
seven!”
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