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35 X AIR User Manual
10. Eect Descriptions
Here is a list and brief description of the eects available on the X AIR mixers.
When Stereo and Dual versions of an eect are oered, use the Stereo version
when the left and right signal are to be altered together (e.g. on linked stereo
channels or buses), or Dual when you want to dial dierent settings for the left
and right signal.
Hall, Ambience, Rich Plate, Room, Chamber Reverb
These 5 reverb emulations are inspired by the Lexicon 480L. Hall simulates the
reverberation that occurs when sound is recorded in medium to large-sized
concert halls. Ambience creates a customizable virtual acoustic space to add
warmth and depth without coloring the direct sound.
The PRE DELAY slider controls the amount of time before the reverb is heard
following the source signal. DECAY controls the amount of time it takes for the
reverb to dissipate. SIZE controls the perceived size of the space being created by
the reverb. The DAMP slider adjusts the decay of the high frequencies within the
reverb tail. DIFF(usion) controls the initial reection density, and LEVEL controls
the eect output.
LO and HI CUT allow the frequencies aected by the reverb to be narrowed.
BASSMULT(iplier) controls the low frequency build-up. SPREAD emphasizes
the stereo eect of the reverb. SHAPE adjusts the contour of the reverberation
envelope. MOD SPEED controls the reverb tail modulation rate and TAIL GAIN
adjusts the volume of the reverb tail. The Rich Plate and Room reverbs allow
the stereo ECHO DELAY and the delay FEEDBACK to be adjusted independently
for each side. The Chamber reverb allows the stereo REFL(ection) DELAY and
GAINtobe adjusted independently.
Plate Reverb
A plate reverb was originally created by sending a signal through a transducer
to create vibrations on a plate of sheet metal which were then picked up as an
audio signal. Our algorithm simulates that sound with high initial diusion and a
bright colored sound. The Plate Reverb will give your tracks the sound heard on
countless hit records since the late 1950s. (Inspired by the Lexicon PCM-70)
PRE DELAY controls the amount of time before the reverberation is heard
following the source signal. DECAY controls the amount of time it takes for the
reverb to dissipate. SIZE adjusts the size of the virtual room created by the reverb
eect. The DAMP knob adjusts the decay of high frequencies within the reverb
tail. DIFF(USION) controls the initial reection density. The LO CUT knob sets the
frequency beneath which the source signal will not pass through the reverb.
The HI CUT knob sets the frequency above which the source signal will not pass
through the reverb. The BASS MULT(IPLIER) knob adjusts the decay time of the
bass frequencies. XOVER controls the crossover point for bass. MOD DEPTH and
SPEED control the intensity and speed of the reverb tail modulation.
Vintage Reverb
Based on the legendary EMT250, the Vintage Reverb delivers shimmering
bright reverb that won’t drown out or overpower your live or recorded tracks.
UseVintage Reverb to sweeten vocals and snare drums without sacricing clarity.
When layer 1 is selected, the rst slider on the left sets the reverb time from
4milliseconds to 4.5 seconds. Slider 2 controls the low frequency multiplier decay
time. Slider 3 controls the high frequency multiplier decay time. Slider 4 controls
the amount of modulation in the reverb tail. When layer two is selected, slider 1
adjusts the pre delay. Slider 2 selects the low cut frequency. Slider 3 selects the Hi
Cut frequency. Slider 4 adjusts the output level of the reverb.
When Layer 1 is selected, the far left encoder push button allows you to select
between virtual front and rear outputs. Rear is suitable for drums due to it being
less reective. Front is well-suited for vocals and other dynamic instruments.
TheVintage button enables the simulation of the input transformers.
Vintage Room
Vintage Room simulates the reverberation that occurs when sound is recorded
in a small room. When you want to add a bit of warmth and just a touch of
reverb, the Vintage Room breathes life into close-miced guitar and drum tracks.
(Inspired by the Quantec QRS)
The VU meter displays the input and output levels. Set the early reection times
for the left and right channel with ER DELAY L and ER DELAY R. ER LEVEL sets the
loudness of the early reection level. REV DELAY controls the amount of time
before the reverberation is heard following the source signal. HI/LOW MULTIPLY
adjusts the decay time of the high and bass frequencies. TIME shows the duration
of the reverb eect. ROOM SIZE adjusts the size of the room eect being created
incrementally from small to large. HIGH CUT sets the frequency above which
the source signal does not pass through the reverb. DENSITY manipulates the
reection density in the simulated room. (This slightly changes the reverb decay
time). LOW CUT sets the frequency below which the source signal does not pass
through the reverb.
35


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