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Rendering and Exporting
Last updated 12/12/2014
note: For more information on QuickTime, see the Apple website.
5 Click OK.
6 Specify other settings in the Output Module Settings dialog box.
Post-render actions
You can use post-render actions to automate simple tasks that occur after a composition is rendered.
A common example of the use of post-render actions is with pre-rendering: Choosing Composition > Pre-render adds
the selected composition to the render queue and sets the Post-Render Action option to Import & Replace Usage.
Note: You choose Post-Render Action options in the Output Module group, so be aware that changing the Output Module
template could also change the Post-Render Action option. (See
Output modules and output module settings.)
1 Expand the Output Module group in the Render Queue panel by clicking the arrow to the left of the Output Module
heading.
2 Choose one of the following from the Post-Render Action menu:
None Performs no post-render action. This option is the default.
Import Imports the rendered file into the project as a footage item when the rendering is complete.
Import & Replace Usage Imports the rendered file into the project and substitutes it for the specified item. Drag the
pick whip to the item to replace in the Project panel to specify it.
Use the Import & Replace Usage option to create a chain of dependent render items. For example, you can set one
render item to use a watch folder and multiple computers to create a still-image sequence, and then the next render
item can render a single movie file from that still-image sequence. (See
Network rendering with watch folders and render
engines.)
Set Proxy Sets the rendered file as a proxy for the specified item. Drag the pick whip to the item in the Project panel
item to specify it.
Render with OpenGL
OpenGL is a set of standards for high-performance processing of 2D and 3D graphics on the graphics processing unit
(GPU) for a wide variety of applications. To use OpenGL in After Effects, use a display card that supports OpenGL 2.0.
OpenGL and the GPU are important for new features, such as Ray-Traced 3D rendering on the GPU, Fast Draft
previews, faster blitting to the screen, and a GPU enhanced Cartoon effect. There is now a categorization of features
based on the GPU installed in your system.
Level 1: For OpenGL SwapBuffer: Requires a GPU that has OpenGL 1.5 (or greater) with Shader Model 3.0 (or
greater). If your GPU does not support these requirements, software OS blitting takes place.
Level 2: For Fast Draft previews, Hardware BlitPipe, Cartoon effect GPU enhancements, and Level 1 features:
Requires a GPU with OpenGL 2.0 (or greater) with Shader Model 4.0, (or greater on Windows. 256 (or more) MB
of texture memory is required. If your GPU does not support these requirements, these features will be disabled.
Most cards in systems currently in use will support Level 2 feature support.
Level 3: For Ray-traced 3D rendering on GPU, with Level 1 and 2 features: Requires a supported NVIDIA GPU and
512 (or greater) MB of texture memory.
Note: Ray-traced 3D rendering will take place on the CPU using all physical cores will take place if your GPU is not
supported or the video driver is not updated.
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