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MANUEL D’UTILISATION DOMINO 24 & 48
www.adblighting.com
Manuel d’utilisation - page 3
Révision 1.1
9.3.5 EDITION DES TEMPS DE MONTEE ET DE DESCENTE ............................................. 32
9.3.6 EDITION DU NOM ........................................................................................................... 33
9.4 COPIE D’UNE MEMOIRE .................................................................................................... 33
9.5 EFFACER (SUPPRIMER) UNE MEMOIRE DE SUBMASTER ........................................... 33
10. TEMPS .......................................................................................................................................... 34
10.1 INTRODUCTION .................................................................................................................. 34
10.1.1 TEMPS DE MONTEE .................................................................................................. 34
10.1.2 TEMPS DE DESCENTE ............................................................................................. 34
10.2 TEMPS POUR LES MEMOIRES DE SUBMASTERS ......................................................... 34
10.2.1 POTENTIOMETRE ROTATIF DE VITESSE ............................................................... 34
10.2.2 TEMPS DE SUBMASTER – FONCTION SELECT ..................................................... 35
10.3 TEMPS DES MEMOIRES DE THEATRE ............................................................................ 35
10.4 TEMPS POUR LES CHENILLARDS ................................................................................... 35
10.5 TEMPS DE RESTITUTION POUR LE GRAB MASTER ..................................................... 35
10.6 TEMPS DE CUE LIST .......................................................................................................... 35
11. CHENILLARDS ............................................................................................................................ 36
11.1 INTRODUCTION .................................................................................................................. 36
11.2 TERMINOLOGIE .................................................................................................................. 36
11.2.1 ALLER ET RETOUR (BOUNCE) ................................................................................ 36
11.2.2 ALLER SIMPLE (SINGLE SHOT) ............................................................................... 36
11.2.3 CHENILLARD : TRANSFERT ..................................................................................... 36
11.3 ENREGISTRER UN CHENILLARD ..................................................................................... 36
11.3.1 SUPPRIMER UN PAS ................................................................................................. 37
11.3.2 VITESSE DU CHENILLARD ....................................................................................... 37
11.3.3 CHENILLARD mode TRANSFERT ............................................................................ 37
11.3.4 TERMINER L’ENREGISTREMENT D’UN CHENILLARD ........................................... 37
11.4 NOMMER UN CHENILLARD ............................................................................................... 37
11.5 RESTITUTION DES CHENILLARDS .................................................................................. 37
11.5.1 SUBMASTERS ............................................................................................................ 38
11.6 INTENSITE DU CHENILLARD ............................................................................................ 38
11.7 CONTROLE DU CHENILLARD (FONCTION SELECT) ..................................................... 38
11.7.1 SAUTER D’UN PAS À UN AUTRE DANS LE CHENILLARD ..................................... 39
11.7.2 RESTITUTION D’UN CHENILLARD EN “ALLER SIMPLE” (SINGLE SHOT) ............ 39
11.7.3 CONTROLE GENERAL DE VITESSE ........................................................................ 39
11.8 EDITER UN CHENILLARD .................................................................................................. 40
11.8.1 AJOUTER UN PAS ..................................................................................................... 40
11.8.2 SUPPRIMER UN PAS ................................................................................................. 41
11.8.3 MODIFIER UN PAS ..................................................................................................... 41
11.8.4 MODIFIER LE NOM D’UN CHENILLARD .................................................................. 41
11.9 COPIER UN CHENILLARD ................................................................................................. 41
11.10 SUPPRIMER UN CHENILLARD ..................................................................................... 42
12. GRAB MASTER ........................................................................................................................... 43
12.1 INTRODUCTION .................................................................................................................. 43
12.2 CAPTURE DANS LE GRAB MASTER ................................................................................ 43
12.3 OPERATIONS DE “CAPTURE” CLASSIQUES ................................................................... 43
12.4 COPIER UNE MEMOIRE DE SUBMASTER DANS LE GRAB MASTER .......................... 43
12.5 COPIER UN CHENILLARD DANS LE GRAB MASTER ..................................................... 43
12.6 ENREGISTRER UN CHENILLARD DANS LE GRAB MASTER ......................................... 44
12.7 FONCTION COPIE ET GRAB MASTER ............................................................................. 44
12.7.1 COPIER UNE CUE LIST DANS LE GRAB MASTER ................................................. 44
12.7.2 COPIER LE CONTENU DU GRAB MASTER ............................................................. 44
13. CUE LIST ...................................................................................................................................... 45
13.1 INTRODUCTION .................................................................................................................. 45
13.2 ENREGISTRER UNE CUE LIST ......................................................................................... 45
13.2.1 SUPPRIMER UN PAS ................................................................................................. 46
13.2.2 TEMPS DE MONTEE, DE DESCENTE ET DE LIEN ................................................. 46
13.3 NOMMER UNE CUE LIST ................................................................................................... 46
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