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Darklings and Humans
DARKLINGS: Able to leap huge distances and scurry along
walls and ceilings, these little demons are a challenge to catch. But
be careful since they are fragile and cannot take a lot of damage.
HUMANS: Not quite as fast as Darklings, they pack a hell of a
punch! Humans can carry any weapon found in the environment
and take a lot more damage.
18
Starbreeze Studios
Producer
Lars Johansson
Associate Producer
Patrick Liu
Lead Designer
Jens Andersson
Art Director
Jens Matthies
Technology Director
Magnus Högdahl
Lead Gameplay Designer
Fredrik Ljungdahl
Gameplay Designers
Jan Andersson
Johan Oskarsson
Theo Savidis
Jonas Nordström
Anders Olsson
Tommy Tordsson
Lead Level Designer
Jerk Gustafsson
Level Designers
Torbjörn Åhlén
Emil Gustavsson
Christian Grawert
Jimmy Eriksson
Mikael Wahlberg
Lead Game Programmer
Anton Ragnarsson
Game Programmers
Olle Rosenquist
Anders Backman
Patrik Willbo
Roger Mattsson
Jakob Ericsson
Lead Engine Programmer
Magnus Högdahl
Engine Programmers
Jim Kjellin
Erik Olofsson
Anders "Saint" Ekermo
Jesper Rudberg
Magnus Auvinen
Marcus Hennix
Christian Murray
Tools Programmers
Jens Andersson
Michael Wynne
Lead Modeler
Tom Fritzson
Modelers
Patrik Karlsson
Carl-Mikael Lagnecrantz
Nicholas Sirén
Joakim Hellstedt
Elias Dahlström
Pelle Tingström
Erik Pettersson
Angel Navarro
Vladas Zukas
Lead Texture Modeler
Carl Sturk
Texture Modelers
Kjell Emanuelsson
Torbjörn Åhlén
Helena Olkiewicz
Lead Animator
Henrik Håkansson
Animators
Markus Söderqvist
Daniel Eriksson
Sigtor Kildal
CREDITS
19
] Fire Left
<
Match
Stats
>
Pause
_
Shape Shift
B
Reload
Y
Jump
L Look
CLICK:
Crouch
C Look
CLICK: Aim
l1
/
5
Switch Weapons
x Fire Right
] Wall Climb
<
Match
Stats
>
Pause
_
Shape Shift
Y
Pounce
L Move
C Look
x Slash
Darkness_360_ManInt_TCad.qxp 5/21/07 4:06 PM Page 20
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